I needed to get a patch out that fixes some pretty bad performance issues caused by the last update, mostly noticeable in dungeons or the labyrinth area. The build I used already had a couple other changes so enjoy this partial update.
Adjustments
- Spell books now offer three options for spells after you pay their cost.
- Parries stun for longer and are no longer dependent on the power of your weapon.
- Getting hit will reduce your remaining stun time. Same goes for enemies.
- Sprinting requires less stamina.
- Most humans are a little more fair when fighting in large groups. Archers generally won't fire into a group of their allies.
Bugfixes
- Mirrors to new areas will no longer slowly float away if you leave them alone for too long. This could actually happen.
- Fixed a bug with the new arrow trails that could cause performance to steadily drop if the player stayed in the area too long.
