Source: Steam Community (opens in a new tab)
Adjustments
- Zombies have had their health and aggressiveness decreased.
- Added an extra path to the bloodstained house
- Decreased the volume of thunder a little.
- There is now a cap on the amount of armor that a shrine to Shield can grant you.
- Increased the amount of aggression that praying to Veil grants you.
- There is now a cap on the amount of enemies that may spawn around the shrines of angry gods
- Avatars of Pride and Shame (those awful statues that sneak up on you) now have some downtime between attacks.
- Sacrificing health at a shrine to Thousandfold will no longer make you game-breakingly overpowered.
Bugfixes
- The camera will no longer zoom too far when hit by a powerful attack.
- The Obsidian Avatar should no longer be able to get stuck in the geography.
- Pickups should no longer get stuck in the walls (unless they reeeaaally believe).
- The barbaric member of the Heroes boss fight will no longer get lost in a loop of his own faulty logic.