Source: Steam Community (opens in a new tab)
Additions
- Bandits have marshmallows over their campfires now. And my teachers said I would never do anything important.
- Killing Obelisk now grants a charge to a new object in the Sanctuary that will let you redistribute your stats.
- Added some player's names to the human name list. Let me know if you wanna be on there too.
Adjustments
- Tweaked enemy scaling a little.
- The player has a little bit of knockback resistance by default.
- A certain achievement completely removes the cap on violence instead of just increasing it to 200%.
- Absorbing experience now absorbs all nearby xp over its lifetime, not just what was nearby when it was first activated.
- Absorbing experience can be turned off early by activating it again.
- Mementos can only be picked up after their pop-up animation.
- All new weapons, not just those from chests, will be automatically upgraded depending on the area's difficulty.
- Weapons, equipment, and mementos pop up a little slower.
- Weapons in the Sanctuary no longer drop goods, consistent with everything else.
- Before you hate me, bins in the Sanctuary start with more goods.
- Minor adjustments to some weapon stats.
- Rain and snow appear above the fog of war.
- Fire from trees will appear above the fog of war.
- Trees will appear above the fog of war when appropriate.
- Trees and bookcases fade a little quicker when the player gets behind them.
- The AI does dodge quite as far away from slimes.
- Improved enemy parrying AI. They'll end their defensive stance if their opponent flees or is stunned.
- Hallucinations will no longer parry or use shields.
- Water, poison, and death elementals are no longer affected by most on hit effects.
- Water, poison, and death elementals will no longer make the player fail the Ghost achievement.
- Rats deal poison damage.
- Falling boulders leave some stone behind.
- Adjusted the stats on some traps.
- Slightly reduced the volume of spike traps.
- Certain GUI selectable elements no longer start selected by default.
- The menu, achievements board, and bookcase scale a little better with lower resolutions.
- Minor adjustments to some GUI elements.
- Minor adjustments to some sprites.
- Minor adjustments to the Sanctuary.
- Minor adjustments to some mementos.
- Minor adjustments to some particle systems.
Bugfixes
- Fixed a bug that could stop electricity from correctly jumping to the next target.
- Spike traps being activated by a corpse can dug up.
- Spike traps will correctly hurt small enemies even if the enemy isn't able to trigger it.
- The black chest will no longer uselessly appear in the Sewers or Grotto.
- Dead adventurers shouldn't appear in walls anymore.
- Enchantment crystals shouldn't appear in walls or doorways anymore.
- Phantoms, the Experience-Addled Madman, and Veil have correctly colored weapons again.
- Hallucinations of Avatars of Pride and Shame will no longer drop stone and leave a corpse behind if killed.
- Fixed a bug that would allow enemy magic projectiles to pass through walls.
- Thrown weapons get their vertical indicator line until after the throw is complete.
- The Empty Vial memento will no longer spawn two potions.
- Fixed a bug that would leave a bright yellow door behind if the player blinked inside a house while selecting the door.
- The character's god kills will properly display as empty if they haven't accomplished anything yet.
- Quitting from the menu will close the menu immediately instead of leaving it up for a moment while the screen behind goes black.
- Fixed an issue with treasure map displays being incorrectly offset.
- Fixed a text wrapping issue with long spell names displayed above a spellbook.
- Minor visual GUI fixes.