Source: Steam Community (opens in a new tab)
Additions
- Old ruins will now show up in parts of most areas containing treasure and enemies.
- There is now a leaderboard for tracking how big the largest enemy you've slain was. This is really important stuff, guys.
- Four new humanoid enemies.
- One new spell, the Historian knows it by default.
Adjustments
- Some enemies drop less experience.
- Shrines can spawn more varied rewards.
- Only a few shrines will appear out in the open now, most will be in ruins, houses, or dungeons.
- With ranged weapons, you can now keep a single arrow nocked by holding the attack button down.
- Updated sprites for some weapons.
- You can now use a surge when stunned and it will break the stun.
- Books of magic are no longer bolted into the ground and can be moved around.
- Speed of the dripping blood in the intro is no longer dependent on your frames per second.
Bugfixes
- Bosses will now correctly factor into your violence score.
- Beehives will actually drop experience for real this time.
- Fixed a bug that made the fog of war not extend to nearby tiles correctly.
- Fixed a recent bug that made clouds invisible.