Our first devblog! To keep you up to date with the development of MaxControl even better, we've decided to improve the structure of our updates. We'll now continually keep you informed with these devblogs.
This is what we've worked on in the last few days:
New in the game:
- Added procedurally generated units. Infantry untis will now be generated when you buy them, that saves CPU power and improves performance.
- Added a minimap to commando mode. In commando mode you now have a minimap. It provides an overview over the whole map.
- Added capture points to commando minimap. On the minimap in commando mode you can now see sectors of the map your troops have advanced into already.
- Added circular unit selection in commando mode. To select units, hold left mouse button and drag the mouse over the units you want to select.
Fixes:
- Selection of units in commando mode
- Health display on AI units
- Reduced strength of AI units by 40%
- AI assault troopers now have a rocket launcher function
- AI can now build defensive positions. They can be turned with 'Q' and 'E'.
Furthermore, there will be a new Dev Insight video this week.
Until next week!
Your MaxControl Team, over and out!