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Ashes of the Singularity v2.94 Opt-In, Part 3

Here's the last part of the 2.94 change log for our opt-in that will cover structures and other misc. updates. A reminder that I'll be posting up a detailed guide with full details over the coming week with lots of info, so stay tuned!

v2.94 Opt-In Change Log, Part 3

Defense Structures

  • PHC Emergency Turret
    • HP increased to 1800 (from 1300), Armor increased to 6 (from 4)
    • Quanta increase per cast decreased to 10% (from 20%)
    • Weapon [Dual Railgun] (Direct / Bolt) : RoF increased to 1.4 (from 2), Damage increased to 45 (From 15)
    • Primary target: Everything

  • Substrate Serpentine Turret

    • HP increased to 702 (from 600), Shields increased to 1098 (from 600), Armor increased to 6 (from 4)
    • Quanta increase per cost decreased to 10% (from 20%)
    • Weapon [Serpentine Gun] (Direct / Bolt) : Damage increased to 45 (from 30)
    • Primary target: Everything

  • PHC Constable

    • Weapon [Rocket Launcher] (Direct / Kinetic) : Damage decreased to 27 (from 75)
    • Primary target: Drones, Secondary target: Air, Cannot target: Anything else

  • Substrate Blossom Launcher

    • Metal cost increased to 257 (from 240)
    • Weapon [Blossom Barrage] (Dispersed / Explosive) : RoF decreased to 2.4 (from 2), Shots per volley decreased to 6 (from 12), Range decreased to 1000m (from 1100m), AoE increased to 60m (from 50m), Damage decreased to 7 (from 15)
    • Primary target: Drones, Secondary target: Air; Cannot target: Anything else

  • PHC Smarty System

    • HP increased to 1600 (from 1500), Armor increased to 6 (from 4)
    • Construction time increased to 28 (from 25)
    • Weapon [Smarty Defense System] (Direct / Explosive) : Damage increased to 62 (from 50)
    • Primary target: Tier 1+, Cannot target: Drones, Air

  • Substrate Annihilator Cannon

    • Armor increased to 6 (from 4)
    • Metal cost decreased to 200 (from 230), Construction time decreased to 25 (from 28)
    • Weapon [Death Lance] (Direct / Kinetic) : RoF decreased to 1.5 (from 1), Shots per volley decreased to 15 (from 30), Damage increased to 8 (from 4)
    • Primary target: Tier 1+, Cannot target: Drones, Air

  • PHC Sentinel Turret

    • Armor increased to 7 (from 4)
    • Construction time increased to 47 (from 44)

  • Substrate Pulverizer Turret

    • Armor increased to 7 (from 4)
    • Radioactive cost decreased to 95 (from 180), Construction time decreased to 44 (from 47)
    • Weapon [Pulverizer Beam] (OverTime / Beam) : Damage increased to 208 (from 168)
    • Primary target: Tier 3/4, Secondary target: Tier 2, Cannot target: Drones, Air

  • PHC Drone Bay

    • Armor increased to 5 (from 4)
    • Construction time increased to 50 (from 40)
    • Weapon [Assault Drone Bay] :
      • Squad size decreased to 16 (from 64)
      • Weapon [Autocannon] (Direct / Kinetic) : RoF increased to 1.3 (from 2.2), Shots per volley increased to 12 (from 7), Damage increased to 7 (from 2)
      • Primary target: Tier 1, Secondary target: Tier 2+, Cannot target: Drones, Air


  • Substrate Drone MRV

    • Armor increased to 5 (from 4)
    • Weapon [Drone Pod Launcher] (Direct / Explosive) : Primary target: Tier 1, Secondary target: Tier 2+, Cannot target: Drones, Air

  • PHC Falcon Anti-Air Turret

    • Weapon [Flak Cannon] (Dispersed / Explosive) : Damage increased to 29 (from 26)

  • Substrate Starburst

    • Radioactives cost decreased to 200 (from 240)
    • Weapon type changed to Dispersed / Explosive.

  • PHC Air Eliminator Turret

    • Armor increased to 5 (from 4)
    • Metal cost increased to 505 (from 450)
    • Weapon [Eliminator Beam] (OverTime / Beam) : Damage decreased to 450 (from 750)

  • Substrate Sky Ender

    • Armor increased to 5 (from 4)

  • PHC Barrager Turret

    • HP increased to 3100 (from 3000), Armor increased to 7 (from 4)

  • Substrate Heavy Annihilator Cannon

    • HP increased to 1500 (from 1200), Shields increased to 1600 (from 1000), Armor increased to 7 (from 4)
    • Metal cost increased to 330 (from 300), Radioactives cost increased to 120 (from 60)
    • Weapon [Heavy Death Lance] (Direct / Kinetic) : Shots per volley increased to 40 (from 30), Damage increased to 10 (from 4)

  • PHC Oblivion Turret

    • Armor increased to 8 (from 4)

  • Substrate Exterminator Turret

    • Armor increased to 8 (from 4)
    • Metal Cost decreased to 505 (from 600), Radioactives cost increased to 345 (from 240)
    • Weapon [Exterminator Cannon] (Direct / Kinetic) : Damage increased to 593 (from 400)

  • PHC Artillery Post

    • Metal cost decreased to 520 (from 600)
    • Weapon [Artillery Cannon] (Dispersed / Explosive) : RoF increased to 8 (from 12), AoE increased to 150m (from 100), Damage increased to 300 (from 250)

  • Substrate Shredder Turret

    • Shields increased to 1000 (from 600)
    • Radioactives cost increased to 300 (from 240)
    • Weapon [Plasma Ball] : Changed to Direct / Explosive.

  • PHC Machine Gun Turret (Hunter / Prey Expansion Only)

    • HP reduced to 2400 (from 2750), Armor increased to 6 (from 4)
    • Radioactives cost increased to 120 (from 65), Construction time increased to 45 (from 30)
    • Primary target: Tier 1 / Air, Secondary target: Tier 2, Cannot target: Drones

  • Substrate Disruptor Cannon

    • HP decreased to 1750 (from 3000), Shields decreased to 1000 (from 2000), Armor increased to 6 (from 4)
    • Metal cost decreased to 500 (from 560), Radioactives cost decreased to 240 (from 280), Construction time decreased to 60 (from 70)
    • Weapon [Disruptor Cannon] (Direct / Bolt) : Damage increased to 225 (from 150)

  • PHC Shotgun Turret (Hunter / Prey Expansion Only)

    • Armor increased to 7 (from 4)
    • Metal cost increased to 310 (from 250), Radioactives cost increased to 120 (from 50), Construction time increased to 45 (from 20)

  • PHC Minos Cannon (Hunter / Prey Expansion Only)

    • Armor increased to 8 (from 4)
    • Metal cost decreased to 1800 (from 2600), Radioactives cost decreased to 700 (from 1325), Construction time decreased to 120 (from 254)
    • Weapon [Minos Chain Laser] : Changed to Direct / Explosive.
    • Primary target: Tier 3/4, Secondary target: Tier 2; Cannot target: Drones, Air

  • PHC Nova Tower (Hunter / Prey Expansion Only)

    • Construction time increased to 35 (from 25)
    • Weapon : Added Armor-Piercing (only damages shields)

  • PHC Stasis Hammer (Hunter / Prey DLC Only)

    • Construction time decreased to 50 (from 60)

  • PHC Carving Turret

    • Armor increased to 8 (from 4)

PHC Factory Structures

  • Nexus
    • Armor increased to 9 (from 4)
    • Weapon [Annihilator Cannon] (Direct / Bolt) : RoF increased to 2.5 (from 3.5), Shots per volley increased to 4 (from 1), Min/Max range increased to 0m/900m (from 50/800), Primary target: Tier 1+, Secondary target: Drones, Air
    • Weapon [Penetrating Bolt] (OverTime / Beam) : Range increased to 750m (from 500), weapon type changed from Direct / Bolt.

  • Armory

    • Construction time increased to 45 (from 40)

  • Sky Factory

    • HP increased to 2600 (from 2000)
    • Construction time increased to 45 (from 40)

PHC Economy & Support Structures

  • Orbital Command
    • Radioactives cost increased to 645 (from 600)

  • Orbital Fabricator

    • Metal cost decreased to 360 (from 380)

  • Orbital Nullifier

    • HP increased to 1500 (from 1000)

  • Quantum Relay

    • HP decreased to 1300 (from 1500)

  • Sensor Array

    • Radioactives cost decreased to 40 (from 80), Construction time increased to 25 (from 20)

  • Refinery

    • HP increased to 840 (from 800)

  • Battery (Hunter / Prey Expansion Only)

    • HP increased to 500 (from 300)

Substrate Factory Structures

  • Nexus
    • Armor increased to 9 (from 4)
    • Weapon [Core Breach Delimitor] (Dispersed / Bolt) : Min range changed to 25m (from 100), Damage increased to 5 (from 4); Primary target: Tier 1/2, Secondary target: Tier 3/4, Cannot target: Air
    • Weapon [Particle Giver] (OverTime / Beam) : Min/Max Range increased to 75m/900m (from 200m/700m), Damage increased to 78 (from 50); Primary target: Tier 1-4, Secondary target: Air

  • Assembly

    • Metal cost decreased to 200 (from 240), Construction time decreased to 30 (from 32)

  • Aux. Assembly (Hunter / Prey Expansion Only)

    • Construction time decreased to 40 (from 45)

  • Aviary

    • HP decreased to 1300 (from 1500)
    • Metal cost decreased to 270 (from 280), Construction time decreased to 40 (from 45)

  • Energy Modulator

    • Shields increased to 1200 (from 1000)

  • Subspace Streamer

    • Shields increased to 2400 (from 2000)
    • Metal cost increased to 880 (from 840)

  • Gateway

    • Shields increased to 1200 (from 1000)

  • Regenerator

    • HP increased to 600 (from 400), Shields increased to 900 (from 800)

  • Sensor Post

    • HP increased to 150 (from 100), Shields decreased to 150 (from 200)
    • Radioactives cost decreased to 40 (from 80), Construction time increased to 25 (from 20)

  • Orbital Drone Relay

    • HP increased to 1350 (from 1200), Shields increased to 1700 (from 1500)
    • Metal cost increased to 500 (from 450)

Misc

  • PHC AI has been updated slightly to improve its initial rollout. More work remains to be done here.
  • Various visual tweaks to weapon fx
  • Much of the in-game text has not been updated to reflect the changes made. This will be done before final release.