Command vast armies fighting for control of entire worlds in Ashes of the Singularity II Wishlist Now View game page Get up to 90% off Ashes of the Singularity: Escalation during the 2026 Publisher Sale View Entire Sale View game page View game page View game page View game page
Command vast armies fighting for control of entire worlds in Ashes of the Singularity II
Free massive-scale RTS demo includes two factions, 8-player multiplayer, three maps and full skirmish mode Play the demo Stardock Entertainment and Oxide Games announced today that a free demo for Ashes of the Singularity II , the highly anticipated sequel to the massive-scale RT
Free massive-scale RTS demo includes two factions, 8-player multiplayer, three maps and full skirmish mode
Stardock Entertainment and Oxide Games announced today that a free demo for Ashes of the Singularity II, the highly anticipated sequel to the massive-scale RTS, is available now as part of Steam Next Fest. The demo will feature two factions, 8-player multiplayer, and full skirmish mode. Ashes of the Singularity II is an RTS where you command thousands of units across continent-sized maps, fighting a war for control of the solar system.
The Ashes of the Singularity II demo is set in a near future where the United Earth Forces represent humanity's last stand against the Post-Human Coalition. Each faction commands unique units, with the advanced Post-Humans fielding mechs and tanks with energy weapons vs. the UEF’s flesh and blood army. Players will battle it out to determine the winner.
"We built Ashes of the Singularity II for people who want to think like a general, not compete in a clicking contest," said Brad Wardell, CEO of Stardock Entertainment. "Your strategy should decide the battle, not your APM. Next Fest is a chance for players to find out if that's the kind of RTS they've been looking for."
Demo Features Available:
Two playable factions: United Earth Forces and Post-Human Coalition
Skirmish mode against AI
Full multiplayer for up to 8 players (with AI backfill as an option)
Three maps: Small (2-4 players), Medium (2-6 players), Large (2-8 players)
Arctic and Desert Environments
Day and Night scenes
Save and load functionality
Developed by Oxide Games, renowned for their technological innovation, and published by Stardock Entertainment, the company behind the acclaimed Sins of a Solar Empire series, Ashes of the Singularity II promises to elevate the RTS genre once again.
Check out the first gameplay trailer for Ashes of the Singularity II Command vast armies fighting for control of entire worlds in this massive-scale RTS game Add to your Steam wishlist now The first gameplay trailer for Ashes of the Singularity II is now live, offering a closer l
Check out the first gameplay trailer for Ashes of the Singularity II
Command vast armies fighting for control of entire worlds in this massive-scale RTS game
The first gameplay trailer for Ashes of the Singularity II is now live, offering a closer look at the game’s current visuals and gameplay mechanics that fans have been eager to see. This trailer provides a first look into the strategic depth and immersive experience that the sequel promises to deliver.
In conjunction with the trailer release, we’ve also published our first set of FAQs. These address common questions about gameplay mechanics, story elements, and system requirements, providing players with essential information as they prepare for the game’s launch.
For further insights, be sure to check out PC Gamer's article, which delves into key features and offers their perspective on what to expect from Ashes of the Singularity II.
Stay tuned for more updates as we continue to share information leading up to the release.
v3.31 Update for Ashes of the Singularity: Escalation Players can enjoy a new update that brings a new map and gameplay improvements The latest update introduces a new map titled "Luna," designed for four players. This map features a central critical point, along with various opt
v3.31 Update for Ashes of the Singularity: Escalation
Players can enjoy a new update that brings a new map and gameplay improvements
The latest update introduces a new map titled "Luna," designed for four players. This map features a central critical point, along with various optional paths that players can utilize to claim and hold territory on the Moon's surface.
In addition to the new map, the update includes several quality-of-life enhancements. T1 units have been made slightly larger, which should help with visibility and selection during gameplay. The matchmaking system has also been improved, aiming to reduce wait times for ranked matches and enhance the overall multiplayer experience.
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Ashes of the Singularity II: Wishlist Now
Additionally, we announced the newest installment in the series, Ashes of the Singularity II. In this massive real-time strategy game, command vast armies fighting for control of entire worlds. Control the forces of Earth, the mechanical AI Substrate, or the enigmatic Post-Human Coalition as you battle across the solar system in single player, cooperative multiplayer, or completive multiplayer. After the technological singularity, only one form of life will survive.
v3.31 Ashes of the Singularity: Escalation Screenshots
v3.31 Changelog:
New Map: Luna This new map supports four players with a critical point in the center as well as various optional paths to claim and hold territory. Takes place on the cold, hard surface of the Moon.
Units T1 Units made slightly larger to make them easier to see and select.
Multiplayer Improved the matchmaking system to find ranked matches faster.
Highly anticipated sequel features larger battles, advanced units, and a new campaign to lead humanity against hostile AI takeover Wishlist Ashes II Now Stardock and Oxide Games today announced Ashes of the Singularity II , the highly anticipated sequel to the groundbreaking, mas
Highly anticipated sequel features larger battles, advanced units, and a new campaign to lead humanity against hostile AI takeover
Stardock and Oxide Games today announced Ashes of the Singularity II, the highly anticipated sequel to the groundbreaking, massive-scale RTS that redefined real-time strategy gaming a decade ago. Set to release in 2026, exactly ten years after the original, the game invites players to engage in strategic battles of unprecedented scale, depth, and intensity.
In the original Ashes of the Singularity, players experienced revolutionary gameplay powered by the first-ever multi-core graphics engine capable of handling thousands of units simultaneously across maps the size of entire continents. The game's forward-thinking story envisioned a future dominated by sophisticated AI managing drone constructs to battle post-human factions for control over the solar system.
A decade later, the battle grows, with the humans of Earth having a say in their own destiny. In Ashes of the Singularity II, players command the United Earth Forces, a powerful human alliance forged between NATO, China, and Russia, determined to reclaim Earth’s territories—including Australia and Africa—as well as vital outposts on planets and moons across the solar system, all previously overtaken by relentless AI and formidable Post-Humans.
With a significantly expanded development team, Ashes of the Singularity II introduces an arsenal of advanced units and sophisticated gameplay mechanics. Players will experience greater strategic depth, intricate base-building dynamics, and intense skirmishes against intelligent computer opponents. A gripping story-driven campaign set in a chillingly familiar near-future landscape of 2031 ensures a captivating experience. Fans can also look forward to robust cooperative and competitive multiplayer modes.
“Ten years ago, we set a new, literal benchmark for RTS games with massive battles and groundbreaking technology," said Brad Wardell, CEO of Stardock Entertainment. "With Ashes of the Singularity II, we’re raising the bar even higher, delivering strategic gameplay depth that RTS fans have always dreamed of.”
While the gameplay and the production values have greatly improved since the original, the most obvious change in the sequel is the third faction: The humans.
“Obviously, in the first game, the number one request was to have a human faction,” said Wardell. “Back then, we just couldn’t support having thousands of organic, walking, squishy people in the world and thus had to design in favor of machines. We’re really excited to bring the humans into the war and watch how they fare against the massive mechanical armies of the Substrate and PHC.”
Developed by Oxide Games, renowned for their technological innovation, and published by Stardock Entertainment, the company behind the acclaimed Sins of a Solar Empire series, Ashes of the Singularity II promises to elevate the RTS genre once again.
Major Balance Changes Now Available We’re pleased to announce that a significant update is now live, introducing a series of balance changes aimed at enhancing your gameplay experience. This latest round of adjustments focuses on providing more strategic options and elevating the
Major Balance Changes Now Available
We’re pleased to announce that a significant update is now live, introducing a series of balance changes aimed at enhancing your gameplay experience. This latest round of adjustments focuses on providing more strategic options and elevating the intensity of battles. With an emphasis on better differentiating the PHC and Substrate factions, these changes are designed to create a more engaging and dynamic environment for our dedicated players.
Clearer Distinction Between PHC and Substrate
In our ongoing effort to foster a balanced and competitive atmosphere, we’ve implemented key adjustments that give each faction a clearer identity. PHC units now feature heavier armor, boosting their durability on the battlefield, while Substrate units benefit from faster shield regeneration, allowing for greater tactical flexibility.
Improved Unit Survivability
We’ve conducted a thorough review of unit costs and survivability, ensuring that each unit feels impactful and rewarding to use. One significant change is the increased construction time for units, which enhances pacing and encourages thoughtful planning.
Map Adjustments
We’ve also made noteworthy changes to the game maps. Frosthaven has been updated with additional Radioactives, providing players with more strategic resources, while Italia has been reconfigured to increase the distance between starting points.
Specific Unit Changes
The unit adjustments are particularly exciting. PHC defensive buildings now have additional armor, making them more resilient, while the Artemis missile barrage has been retooled for more frequent strikes with a reduced cooldown. Key units like the Archer and Brute have received enhancements that improve their effectiveness and survivability in combat. The Hermies scout has also been given a boost with increased HP, and the Reaper now spawns more frequently, enhancing its presence on the battlefield.
Perhaps the most significant change comes with Substrate units. While they no longer have armor, they now feature much faster shield regeneration and higher max shields, allowing for greater resilience in battle. This shift encourages players to rethink their strategies and how they engage with these units.
We Value Your Feedback
We’re eager for you to explore these changes and experience the new dynamics they bring to the game. Your feedback is crucial to us, and we look forward to hearing how these adjustments impact your gameplay. Together, let’s continue to improve and evolve our game!
Now Available - v3.21 The Multiplayer Update View Changelog We’re excited to announce that our latest update focuses on elevating the multiplayer experience in Ashes of the Singularity: Escalation. With this update, we’ve implemented significant performance enhancements that are
We’re excited to announce that our latest update focuses on elevating the multiplayer experience in Ashes of the Singularity: Escalation. With this update, we’ve implemented significant performance enhancements that are designed to create a more fluid and enjoyable online gameplay experience.
We invite you to gather your friends and explore the enhanced multiplayer experience. Your feedback is crucial as we continue to evolve and enrich the game. We can’t wait to hear what you think of these new enhancements and thank you for your ongoing support of Ashes of the Singularity: Escalation!
v3.21 Changelog
Multiplayer:
Addressed issues that were impacting multiplayer performance and stability.
Addressed some problems that prevented host migration
Fixed issues where some players weren’t able to connect to the match
Empires will rise and fall as Sins of a Solar Empire II is now available to purchase on Steam. A new era begins as the sequel to one of the most beloved strategy titles of all time releases today on Steam with new dynamic maps, deeper combat, and more. The base game edition is av
Empires will rise and fall as Sins of a Solar Empire II is now available to purchase on Steam.
A new era begins as the sequel to one of the most beloved strategy titles of all time releases today on Steam with new dynamic maps, deeper combat, and more.
The base game edition is available at a special discount price of $39.99 for a limited time.
Sins of a Solar Empire II - Premium Edition is available for a limited-time price of $79.99 and includes the base game, first Content Pass (see image below for details!) and the Sins of a Solar Empire II soundtrack.
The sequel to the iconic Sins of a Solar Empire, a classic strategy title known for masterfully blending real-time and 4X strategy gameplay, Sins of a Solar Empire II boasts a new engine that allows for even more epic space battles, larger sprawling empires, and signature unforgettable Sins moments.
“From multiple races to emergent tactics to a detailed galaxy simulation system, we’re giving our community multiple ways to conquer the galaxy in Sins of a Solar Empire II,” said Brian Clair, director of publishing, Stardock Entertainment. “With today’s launch on Steam, we’re looking forward to supporting our fans with even more great DLC content and the release of our Mod Tools and Mod Browser to see what our community does with this next evolution in the Sins franchise.”
Sins of a Solar Empire II features gameplay enhancements that let players take full control of how they conquer the galaxy. Emergent tactics like protecting vulnerable units from missile strikes with Titan ships, or launching surprise ambushes using the dynamically changing orbits of planets are now possible. Sins of a Solar Empire II will reward players for creative thinking, effective use of economic systems, and making convenient allies as they take over the galaxy.
Key Features:
Three playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory
Orbiting planets that dynamically alter the map during play, requiring players to gradually shift strategies as new challenges and opportunities emerge
Minor factions that provide unique capabilities to players that befriend them through a new influence system
Enhanced tactical battles and deeper combat simulation including missiles that can be shot down
New economy model that allows players to truly customize their worlds to fit production needs
Ten-player multiplayer matches that allow players to seamlessly join or resume games
Build and command thousands of high-fidelity units in a new engine built from the ground-up for Sins of a Solar Empire II
Capital ships that can be equipped with special augmentations to be more effective in battle
New in-game mod browser allows for easy installation for user generated content and maps
Coming to Steam August 15, 2024 Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more. Check out Rimmy Downunder's latest playthrough and our date announce trailer at the end: A n
Coming to Steam August 15, 2024
Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more.
Check out Rimmy Downunder's latest playthrough and our date announce trailer at the end:
A new chapter in the never-ending war for the galaxy will be written as Stardock and Ironclad Games announce that Sins of a Solar Empire II is set to release on Steam on Thursday, Aug. 15. The sequel to one of the most beloved strategy titles of all time, Sins of a Solar Empire II will once again feature a seamless combination of real-time strategy and 4X gameplay, delivering sprawling empires, huge tactical fleet battles, and unforgettable gameplay moments that can only be found in Sins II. Players who wishlist now will receive a reminder when the game releases in just under two weeks.
“It’s been amazing to see how hyped fans are for the release of Sins of a Solar Empire II on Steam,” said Brian Clair, Director of Publishing at Stardock Entertainment. “We have seen so many people who were fans of the original Sins, and Sins: Rebellion, sharing their excitement for this long-awaited sequel. Sins of a Solar Empire II will deliver epic galactic warfare and strategy to players. We can’t wait to share more with you and celebrate the launch of Sins of a Solar Empire II on August 15!”
Sins II will give players more tools than ever to form their own play styles as they battle, scheme, monopolize, and manipulate their way to victory. The sequel also introduces new emergent tactics and strategies that reward creative thinking. Players can protect vulnerable units by body-blocking missiles with their Titan, launch a surprise attack from a rogue asteroid when its orbit reaches the enemy's back line, or guard themselves against a backstab with a time-locked alliance.
Sins of a Solar Empire II Key Features:
Three unique playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory
Orbiting planets that dynamically alter the map during play, requiring players to gradually shift their strategies as new challenges and opportunities present themselves
Enhanced tactical battles and deeper combat simulation featuring tracking turrets and missiles that can be blocked by ships or shot down
Minor factions that provide unique capabilities to players that befriend them through a new influence system
New economy model that allows players to truly customize their worlds to fit production needs
10-player multiplayer matches that allow players to seamlessly join or resume games
Build and command thousands of high fidelity ships that are effortlessly powered by a new 64-bit multicore engine
Capital ships that can be equipped with special augmentations to be more effective in battle
New in-game mod browser allows for easy installation for mods and maps
Sins of a Solar Empire II is available to wishlist now. At launch, the base game edition will be offered at a special discount price of $39.99 for a limited time. Additionally, the Sins of a Solar Empire II - Premium Edition will be available for a limited-time price of $79.99 and will include the base game, first Content Pass and the Sins of a Solar Empire II soundtrack.
Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more The battle for galactic supremacy continues as Stardock and Ironclad Games will bring Sins of a Solar Empire II to Steam this
Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more
https://store.steampowered.com/app/1575940/
The battle for galactic supremacy continues as Stardock and Ironclad Games will bring Sins of a Solar Empire II to Steam this Summer. Sins of a Solar Empire II seamlessly combines real-time strategy and 4X depth, delivering sprawling empires, huge tactical fleet battles, and unforgettable gameplay moments that can only be found in Sins II. Interested players can add the game to their wishlists now.
In Sins of a Solar Empire II, players must guide their faction against the threat of extinction with three distinct races: the Trader Emergency Coalition, the Vasari Empire, or the Advent Unity. Each race has been updated with their own asymmetric playstyle including unique starting conditions, units, abilities, and game-changing Empire Systems.
Sins II will give players more tools than ever to form their own play styles as they battle, scheme, monopolize, and manipulate their way to victory.
The sequel also introduces new emergent tactics and strategies that reward creative thinking. Players can protect vulnerable units by body-blocking missiles with their Titan, launch a surprise attack from a rogue asteroid when its orbit reaches the enemy's back line, or guard themselves against a backstab with a time-locked alliance.
“With new ways to play, new tactical options, and new strategic elements, the time is right to bring Sins of a Solar Empire II to a new audience on Steam,” said Brian Clair, Director of Publishing at Stardock.
Sins of a Solar Empire II is packed with new features for players to explore, including:
The Advent Unity race returns for Sins of a Solar Empire II with two sub-factions that utilize new items, mechanics, and the unique “Unity” Empire System
Orbiting planets that dynamically alter the map during play, requiring players to gradually shift their strategies as new challenges and opportunities present themselves
Enhanced tactical battles and deeper combat simulation featuring tracking turrets and missiles that can be blocked by ships or shot down
Minor factions that provide unique capabilities to players that befriend them through a new influence system
New economy model that allows players to truly customize their worlds to fit production needs
Capital ships that can be equipped with special augmentations to be more effective in battle
New in-game mod browser allows for easy installation for mods and maps
For those who enjoy challenging themselves in online play, Sins of a Solar Empire II allows for up to 10-player multiplayer matches. Players can now seamlessly join or resume games, and an in-game mod workshop automatically keeps in sync with any enabled mod content.
Ready to dominate the battlefield in Ashes of the Singularity: Escalation? Unlock the secrets to victory with our in-depth game guides. Whether you're a strategic genius or just starting out, our curated tips and strategies will elevate your gameplay. Dive into the guides below a
Ready to dominate the battlefield in Ashes of the Singularity: Escalation? Unlock the secrets to victory with our in-depth game guides. Whether you're a strategic genius or just starting out, our curated tips and strategies will elevate your gameplay. Dive into the guides below and lead your armies to triumph!
Stardock Entertainment is pleased to announce the release of v3.20 for Ashes of the Singularity: Escalation today. This update includes a new 1v1 map and some balance adjustments. Change Log Added new map: Frenzy (1v1). PHC and Substrate Nexuses now generate trace amounts of Quan
Stardock Entertainment is pleased to announce the release of v3.20 for Ashes of the Singularity: Escalation today. This update includes a new 1v1 map and some balance adjustments.
Change Log
Added new map: Frenzy (1v1).
PHC and Substrate Nexuses now generate trace amounts of Quanta by default.
Engineer build time reduced from 40s to 36s.
PHC Archer rockets now fire 3 shots per volley; rate of fire reduced from 3.5s to 3.1s; interpulse cooldown increased from 0.63s to 0.77s.
PHC Brute plasma cannon interpulse cooldown reduced from 0.12s to 0.08s.
The latest update for Ashes of the Singularity: Escalation has just landed, introducing changes that promise to enhance your gaming experience. Let's delve into the details of what this update brings to the table. New Map: Frenzy: A Fresh 1v1 Battleground The brand-new Frenzy map
The latest update for Ashes of the Singularity: Escalation has just landed, introducing changes that promise to enhance your gaming experience. Let's delve into the details of what this update brings to the table.
The brand-new Frenzy map, purpose-built for exhilarating 1v1 encounters. This map is a playground of rapid decision-making and cunning strategies. Brace yourself for thrilling battles as you navigate through its unique challenges and terrain intricacies.
Resource Generation Tweaks
The game's economic landscape sees a subtle shift in the form of adjustments to PHC and Substrate Nexuses. These structures now produce a trace amount of Quanta by default. While the change might seem modest, it adds a pinch of spice to resource management, nudging you to reconsider your resource allocation strategies.
Swift Engineers Construction
Engineers take less time to be created. While it might not be a revolutionary change, it's those tiny optimizations that could turn the tide in your favor during crucial moments.
Weapon Evolution: PHC Archer Rockets and Brute Plasma Cannon
Get ready for a shift in the dynamics of strategic combat with modifications to key units. The PHC Archer rockets now launch three shots in each volley, though the rate of fire takes a slight dip. This change invites you to master the art of timing your shots, introducing a fresh layer of tactical finesse. Meanwhile, the PHC Brute plasma cannon boasts a quicker interpulse cooldown, promising a more fluid and captivating combat experience.
With the introduction of the Frenzy map, subtle shifts in resource generation, quicker Engineer build times, and weapon adjustments, players can anticipate a renewed sense of strategic depth. Whether you're a seasoned commander or just stepping into the universe of Ashes of the Singularity: Escalation, these updates will influence your tactical approach.
v3.2 Changelog:
Added new map: Frenzy (1v1).
PHC and Substrate Nexuses now generate trace amounts of Quanta by default.
Engineer build time reduced from 40s to 36s.
PHC Archer rockets now fire 3 shots per volley; rate of fire reduced from 3.5s to 3.1s; interpulse cooldown increased from 0.63s to 0.77s.
PHC Brute plasma cannon interpulse cooldown reduced from 0.12s to 0.08s.
We've released a minor update today for Ashes of the Singularity: Escalation. Changes include: Added support for Microsoft GamePass Updated language system; languages are now integrated with the base game and can be selected from the in-game options Updated strings for non-Englis
We've released a minor update today for Ashes of the Singularity: Escalation. Changes include:
Added support for Microsoft GamePass
Updated language system; languages are now integrated with the base game and can be selected from the in-game options
Updated strings for non-English languages
Updated audio library for improved stability and general improvements
Updated game to use Epic Online Services for multiplayer lobbies, chat, etc.
It's the middle of the month, just about, which means a fresh wave of Xbox Game Pass games, this time around including the best Watch Dogs . A smaller crop than the batch of games that dropped on Game Pass in the first half of the month, but we've got a good mix of small and big
It's the middle of the month, just about, which means a fresh wave of Xbox Game Pass games, this time around including the best Watch Dogs.
A smaller crop than the batch of games that dropped on Game Pass in the first half of the month, but we've got a good mix of small and big titles to choose from (via Xbox Wire). The first set of games for the latter half of July will arrive tomorrow, July 19, which is where you can get stuck in with some interactive drama, and some stylish hacking.
First off is As Dusk Falls, which is a day one release on Game Pass. This one comes from developer Interior/ Night that "explores the entangled lives of two families across thirty years," and will be available on cloud, console, and PC. It got shown off at last month's Xbox Games Showcase, and in it you'll make choices that can have big impacts on the character's lives.