Our hero just learned how to sneak...
So here we go. The final update while we are still in Early Access. A lot has been done the past week:
Stealth mechanics
The major changes are to the stealth mechanics. Hiding works more or less the same. The big difference is that you need to wear a cloak to be able to hide. But you'll find that when you are hiding opponents are less likely to spot you, you can sneak around (as long as you stay close to a wall and out of the light), and you can perform surprise attacks for extra damage.
Thieving has never been as much fun
In addition, there is more feedback on your chances of success when using lock picks or tools. And you can now can use tools to disable turrets! This will come in very handy when dealing with a new type of 'Watcher' turrets that have a nasty tendency to trigger spells or other nearby turrets.
Treasure
There is now also treasure to be found. These items don't do anything in the game (most of them anyway). But if you carry them around they will add to your score and add to the gold you have available for new runs.
New bosses, new enemies
There are three new bosses: The Balrog, The Hive Mind, and Terros the Earth Elemental, bring the total number of bosses to over 50. To accompany them there is a new enemy type called Creeps. Don't worry they're only to be encountered deep down.
Encounter vendors inside the levels
Always wondered how the elves that run the shops in the dungeon look like? Now you can actually find them inside the levels. No more fly-by shopping though...
Choice your poison
Do you like the puzzles in the game? Or do you prefer to fight your way past many bosses? With two extra setting available when starting a game, you can now choose how you like your dungeon served: with plenty of puzzles, many bosses, neither or both!
Game balance
There have been some changes to the starting characters: The thief starts with additional cloak of stealth +1. The Barbarian starts with ring of Melee +2. The Priest starts with an idol of Sophie. And the Archer starts with better bow and more arrows.
We've also tried to bring the dreaded 'horde floors' sometimes found in later levels under control.
Bug fixes
And there have been bug fixes. Among them:
- Fixes an issue with the Werewolf.
- When buying items mouse clicks no longer register twice.
- Sigils spawn again on normal difficulty.
- One corrupted save game does not crash the entire game.
- Fixes crash if you try to swap activated staves.
- Fixes possible crashes when dealing damage or drinking potions.
- Fixes issues with duplicated bosses and dragons.
Final update you say?
Release is approach fast (expect an announcement real, real soon). So, yes this is the final update in Early Access. This doesn't mean the game is done. It simply means we think the game is ready to introduce to a wider audience. Depending on how the release goes, more features and additional content is coming.
Most importantly, we still like to hear your feedback and your comments! That will never change.
