Unexplored version 0.9.13 is now live.
I made this build for the Indigo showcase in which the game participated. During the showcase I tested out character classes and experience points, which I now also share with the rest of the players. In addition, I had the opportunity to observe the game for 12 hours and spotted a number of generator bugs that I fixed after the show case.
So what's new in this build?
- The menus have a different background.
- An experimental version of the character classes and experience points have been added.
- The generator is now better aware of the new magic item types.
- Slightly more bosses are generated.
- Improves generator consistency (sometimes vaults where generated that had the wrong type of entrance/lock)
- Fixes bugs where bosses would be changed into other creatures if you revisited a level.
- Fixes a couple of inventory UI bugs.
I realize character classes were still being debated elsewhere, and I am not saying the way they are implemented now is final, or that I am sold on the whole idea of character classes. I very much like your feedback before developing this feature any further.
Also note, that the Gear Update part 3 is still in the pipeline.
