It's here! The first part of the Terrain Update.
So what do we have in store for you?
Wind and Air
Wind and Air have been added as a theme to some levels. This theme comes with a brand new Staff of Howling Wind, the Ring of Steadiness, gliding stones, wind producing stones that can be dragged around, and windmills that control doors. The new theme is frequently encountered with the new Harpy enemy type, together with their new mistress The Fury.
Myst
There is a new type of blue gas called Myst. It does not burn, but it is unsafe nonetheless. Myst has some very interesting properties that makes it a weapon and a hazard at the same time. You can find it vented into rooms, produced by the new Staff of Myst, or in potion form. Use at your own rysk ;)
Rock Formations
There are 14 new types of rock/crystal formations to found in the Dungeon of Doom. Some are purely decorative, while others have interesting gameplay effects. The new formations include (among others) explosive 'glowing rock', myst producing 'glittering rock', and a mysterious blood red substance that appears to be moving...
Level Names
For your amusement, levels now have names. It's a rough first version of the level name generator for now. You can expect level names and generated content to grow closer together over time. For example the entrance level below was called "The Misty Tombs of Mystery".
Game Balance
We've made the way staves work more consistent. All missile type staves fire only one (burst of ) missile when you release the button, while gas type staves fire while you hold them.
Also, shovels now only can shovel sand. They no longer stack, but you'll never gonna need more than one as they are also no longer consumed.
Bug Fixes
There is never enough time to fix bugs. This update only fixes only a couple:
- You can craft Dragon Scale armor again.
- Special drops of bosses are no longer duplicated.
- Fixes an issue with cursed items (they had disappeared).
More Coming
We plan to work on terrain for one more week. So more new terrain is in the works. And even beyond the next week you can expect changes to the generator as we are still learning to use all these new toys to their best effects!
As always, let us know what you think! We are open to any feedback and suggestions.
