A new update is live. Here's a list of the most important changes:
Menu redesign
This is a first step towards making them more controller friendly and less text based. The biggest changes have been made to the menus where you can by equipment (before and during the game). The controllers support hasn't been actually improved, yet.
The new design also has some room for planned changes, such as an bestiary, additional game modes, and (likely) three save slots.
Minimap teleporter connections
When you hover a teleporter on the minimap, and you already discovered where it leads, the connection will be shown. There is more minimap improvements to follow.
Sigil of Ice
You can now find sigils of ice in the game. You can use it to craft new magical gear such as Frost Blades, Shields of Cold, and Cold Warding rings. These might come in handy as ice/cold based damage is more effective against fire based creatures.
There is a chance you will find a sigil of air, but that one is not supposed to be there, yet. In any case the content for that sigil is mostly lacking.
Bug fixes
- Resolves issue that spawned many sleeping rats.
- Resolves issues with empty cursed chests.
- Living Statues save their state after being awakened, so they should not respawn.
- Fixes an issue with the escalating costs for praying.
- Fixes a couple of text errors.
- Two more generator bugs that caused the generator to fail three times in a row, have been fixed (thanks for sending in those saves).
- Column rendering issues.
More upgrades inbound
We will keep focusing on bugs and polish, with more requested features around the game inbound as well. These features include improved controller support, a Mac Build (preparations have been underway), and more minimap improvements.
As always your feedback is much appreciated, although know that the core dev-team (i.e. jd a.k.a. Joris) will be on a vacation the coming week. So the next update will probably arrive in two weeks.
