So I just pushed the first part of the gear update live (0.9.11)
The most important changes are:
Tabbed Inventory
This update makes your inventory tabbed (if you are in the middle of a game and reloaded after the update, you might want to click sort inventory). The tabbed inventory effectively doubles the number of things you can carry, but limits each category to 12 items. The categories are Gear (weapons and other big things), Magic (potions and scrolls), and everything else. The game implements 1, 2, and 3 as keyboard short cuts to the inventory.
Charges of Staffs and Magic Weapons
The way the charges work for staffs and magic weapons has gotten a major overhaul. Now both work the same: The energy left in each item is shown in your inventory. Each time you use the item's magic, some energy is consumed. Energy recharges slowly. Should an item run out completely, it is depleted. Depleted items must recharge fully before their magic is restored.
Less Item Drops from Enemies
Enemies drop weapons and armors less frequently, especially if you already have similar or better items in your inventory.
Auto Pickup from Containers
You now automatically pickup gold and items you can stack in your inventory from containers. However, no new stacks are started. So occasionally you still need to click.
Other changes
There are also new texts to be found, and a number of bug fixes in the generator. Have a look at the release notes in the game itself for a complete list.
We want your feedback
As always, your feedback is much appreciated! The reason we decided to do the gear upgrade in two parts is to find out what you think of the new features. Especially the tabbed inventory, as it comes at the cost of no longer having a complete overview of your inventory. So please let us know what you think.
And don't worry, plenty of new gear coming in next weeks update.
