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Gameplay trailer & Ancient Maps

Listen up you maggots.. and, of course, my loyal subjects! This is Baron Madness here. It seems that some of you outliers need further convincing that your destiny lies with me, under my rule, ahem, I mean under my protection. So I have had my slaves add a gameplay trailer to the store. I'm told that it shows various aspects of the game, including exploration, combats, spells and even a quick flash of the spellbook. There is much more to the game than this, of course! But let's not get ahead of ourselves, shall we?

Sherrif Centhor tells me that simultaneously with this Build version 1.3.4 has arrived. Aren't you lucky? Shall we see what's in it?

* 'Ancient Maps' have been added to the main game. These provide a 'big map' version of the mini automap and will show an entire level's mappings at once.
* Wizard character now begins with an Ancient Map in his possession from the very start. Could be useful, I guess.
* Ancient Maps have been added to Lurkwood and the Training Dungeon so other classes can get their hands on one early. Surely this is a mistake, all my subjects should stay in Hilltown and wait for the tax collectors!
* Ancient Maps may drop randomly from foes and chests. So I suppose there could be a few of these around.
* Ancient Maps added to secret places on numerous levels.
* Main menu rejigged and improved. I do like to look at pretty things.
* Atrractor video added to main menu (wait for it...)
* Portcullis positioning bug fixed. Because the architects are idiots.
* Options screen returning to main menu bug fixed. Because I do like to return to the main menu.

Lastly, there is a new dungeon in the works which will be released for free for all customers. Now if all of this isn't a good enough reason to drag yourself to Hilltown and pledge your eternal allegiance to me... well... I shall just have to send the goblins round. And you know how tetchy they can get. Now, I'm off to polish my gemstones. Muhahahaha!