What's new?
* New feature - Dungeon, outdoor and chasm fog rolls into the levels.
* New feature - New scarier music tracks and horror themed mixes.
* New feature - The Tasty Grunter, Wooly Grunter, Bottle Grunter & Evil Grunter are little pets to find. Feed them your unwanted items and receive gifts in return, but be careful of the Evil one...
* Balancing - Melee Weapon skills now apply their damage bonus cumulatively against a single target when it is struck multiple times. For example, if a sword did 10 damage and the skill bonus was +2 at Rank 1, the first hit would deal 12 damage, the second 14, the third 16 (etc). This brings the melee weapon skills a much needed boost and makes them ideal skills for putting warrior types against big enemies.
* Balancing - Save crystal added near beginning of courtyard level.
* Balancing - All two handed weapons have received a speed boost.
* Bugfix - The initial text in Hilltown was phrased in a slightly confusing way.
* Bugfix - Magic mouth voice overlap.
* Bugfix - Transmutation of magical items could lead to a magical gem being
created which would have no effect on gameplay but would have an unusual name.
* Bugfix - Vanishing water layer when walking into walls.
* Bugfix - Volume of corridor blades set too low.
* Bugfix - Green slime disappearance - no enemies to kill at the start of a fight beneath the Castle.
* Bugfix - On-screen navigation & death.
* Bugfix - Class name alignment in character generation.
* Bugfix - Loot screen not appearing bug.