Swarmvore 1.0.2
A handful of fixes, most of them around the final fight. Thanks to everyone
who reported these, and especially for the screenshots: the main bug below
would have taken me a very long time to find without them.
FIXED
- Prey from a multi-prey wave could survive into the Pit Nucleus fight.
If your Hunger ran out while you were facing several structures at once,
the Nucleus rose but its companions stayed on the field. Your swarm then
split its bites between all three, so the Nucleus took a third of the
damage it should have and its health bar barely moved. This was the big one.
- The swarm's glow no longer washes out what you are eating.
The bloom threshold was low enough that hundreds of overlapping boids added
up into a solid white wall that hid the structure underneath. You can see
your prey again, even with a large swarm.
- The Nucleus health percentage is readable again.
It was drawn in gold on top of a bar that turns gold when health is high,
so it disappeared exactly when you most wanted to read it.
- Heavily chewed cells stay visible.
Cells that were nearly eaten faded into the background while still being
alive and still counting toward the health bar, which made structures look
more destroyed than they actually were.
- Less repeated text on screen.
The prey's name was appearing in three places at once during the Nucleus
fight. Now it appears once, on the bar.
No balance changes in this patch.
