EDIT: Just noticed you start with 0 gold. While not crippling, you are supposed to start with 200-500 gold. Will investigate more on Monday.
Features
- Fixed game saving issues: losing items, goods, quest items
- Fixed inventory issues: things like quest item not going into inventory
- Roads are generated with a better algorithm based on wealth & distance; not finished yet.
- A very early version of the timeline appears below the date, showing quests and when expenses are due.
- Fixed around 25 other bugs. Introduced 24 new ones. So we're ahead by 1!
- First version of loading screens, not done yet but it works
- Greatly improved map performance, went from 60->180fps on dev machines
- Merchant now tells what goods are needed in the town
- When town reaches max on a good, merchant tells you so and it is removed from your sell list option
Known issues:
All:
- ONLY SAVE AND QUIT FROM TOWNS. If you do it elsewhere (like a desert hex) it won't work. This is due to a missing artwork issue.
- Ideal and most tested resolution is 1920x1080
- There is an issue when double clicking buttons, cards. Just single click and you'll be ok
Mac:
- Navigation in dungeons is still bad in 16:10 aspect ratios. Need art adjustments and the artist is on vacation, sorry.
- Map in 16:10 has really terrible hex cursor detection. Like the worst. Ooops. We'll fix this too.
Unless we did something catastrophic, this is the last build for a while as we focus on lots of new features.
See the video updates for new features, when builds are coming, and latest on the official dev blog:
http://www.archmagerises.com/news
