0.51.2 is now live. Just in time for first PVP Fest in Feb 2019
As development for Q1 Roadmap 2019 is in progress. This will be the final patch before we migrate to Unreal Engine 4.21 to fix some performance issues a longstanding MarkWalkableTriangle bug that is happening on singleplayer skirmish.
As part of this patch's highlight:
- We're glad to announce that we're moving to a more solid animation rig. The phase 1 animation development is complete, as a result characters now each have custom third person animation. Pistol no longer have floating arms. However, due to moving to this new rig , certain animation are now misaligned and will need some correction that will be pushed shortly. For now bear with us as some feet will float a little.
- A big balance changes specifically targeting a very common turret-rush meta have been addressed. While it is still possible to play turret offensively , both faction now require Barracks / Fabricator to start building turret.
- A longstanding bug that causes your squad to retreat when you enter into battlesuit equipping phase has also been addressed.
0.51.2 Official Changelog
- RTS buttons tooltip are now clearer.
- GSF / AXR command centre now locks newly trained AI selection for 3 seconds.
- Animation Revamp Phase 1 : Units now have individual weapon animations for third person
- GSF Field support will not continue to heal units even after being assigned.
BALANCE CHANGES :
- GSF Ecchelon Crew now requires Supply Centre to be built
- GSF Echelon Crew price down to 2200 / 300 from 2800 / 800
- GSF & AXR turret now requires barracks and fabricator respectively.
- GSF & AXR Turrets now consume 3 energy instead of 2
- GSF Powerplant enhancement now cost 600 instead of 300 and upgrade time is 8 seconds instead of 5.
- Rook autocannon damage reduced from 300 to 180
- Rook autocannon splash increase from 150 to 250
- Phalanx MG is now more accurate
Fixes :
- Fixed issue # Battlesuit still retreat unit when squad leader equips
- Fixed issue # Supply centre no longer have wrong description about deploying vehicles
- fixed issue : Team2's commander no longer have newly built unit hidden
- fixed issue : arrow key cannot be rebinded
- Fixed issue # AXR Infantry have flipped cover animation
- Fixed issue # Some sound files are not affected by volume control
- Weapons now have custom third-person animation
- Fixed issue # GSF In transit structure is errornously registered, causing it to appear on minimap
- Fixed issue # Commander sometimes lose mouse look control when going into FPS right after construction order
