
Greetings Officers,
After weeks of discussion we are finally ready to share our development plans with you. As mentioned before, we plan to have Eximius exiting Early Access phase by Q3 2019. We have a lot of work to do to get there and we would like to invite you to join us throughout our Early Access journey. But first, a recap on Q4 2018.
Q4 2018
-
Halloween Update -
Comms & Matchmaking Update - Tournament Update
- Faction Update 01

We're pushing out the Tournament Update very soon in conjunction with the first ever Eximius Tournament. We updated the Spectator UI and fixed some Spectator related bug. Downtown, Express and Central maps are also updated with minor changes for the tournament.

After the Tournament Update, we will release the Faction Update 01. In this update the GSF faction will receive 1 new Unit and 1 new Weapon for the Officers. The AXR faction will receive 2 new Units and 1 new Weapon for the Officers. These new additions should shake up on how games are being played currently.
Q1 2019
- Improvement Cycle
- Tutorial Update
- Equipment Update
- Level Update
- Battlesuit Update
- Social & Progression Update
- War Room Update

The first thing that we'll do is to allocate some time to improve the game from multiple angles such as the FPS/RTS experience, animation, weapons, battlesuits, UI and other Quality of Life (QoL) improvements. During this period, we invite you to join our community at Discord to talk to us about what changes you would like to see that would help make the game more polished.

We also plan to update the existing Tutorial. While it's currently working, we think that a good update will help new and existing players with understanding the game better.

As for the Equipment Update, we are planning to add a grenade equipment. This addition should open up more combat possibilities on both FPS and RTS side. We're thinking of including other equipment such as landmines, portable health/ammo packs but we're still experimenting on our side. Do drop us a comment below if you have any ideas for us. ːsteamhappyː

For the Level Update, 2 new maps will be added to the game. 1 PVP level and 1 PVE level. We'll share more info when the time comes but we think that these 2 will be the best levels yet in Eximius.

With the Battlesuit update we will add 1 new battlesuit for GSF and 1 for AXR. These Battlesuits will add more impactful choices and utilities for both the Commander and Officers. We are also thinking of changing on how the Battlesuit is built and delivered to the Officers. We may let the Officers to call down a Battlesuit of their choice instead of having it being built and sent by the Commander. We'll keep testing it out on our end before changing the delivery system.

One of the most interesting challenges we will be tackling is the Social and Progression system. The current leveling system in the game is at its infancy and we plan to grow it. We're thinking of introducing Unlockables, things like callsign and banners and eventually (maybe) skins and other doodads that players will enjoy. Customisable player profile will be added as well. You need to look your best when heading out to the frontline.

Finally for Q1 2019, the War Room update. The War Room is planned to replace the existing Planning Lobby (Hangar) where players choose their Commander and tech before the start of a match. We plan to add more interactivity and functionality to help players plan better before the start of a game. For example, showing what level is being played in the War Room will open up discussions on which Victory Points to attack or defend. It will be an exciting update for sure.
Q2 2019
- Faction Update 02
- Battlesuit Update 02
- Level Update 02
- Squad Improvement Update

Entering Q2 2019, we'll start with the 2nd Faction Update. More Vehicles and stronger Units will be added into the game. We also plan to include more Vehicle and Weapon upgrades. This update is sure to excite RTS players on the possibilities of creating and combining strategies.

Battlesuit Update 02 will see 2 new Battlesuits being added to the game. 1 for GSF and the other for AXR. By this point, there will be 3 Battlesuit on each faction.We plan to include more Battlesuits after the V1.0 launch as they are an integral part of Eximius.

2 new levels will be added with the Level Updates 02 update. Again, we'll be adding 1 new PVP and 1 new PVE level. More details will be shared in the future.

Squad Improvement Update will be one of the other interesting challenges we will face. We will be working on updating the AI Squad Experience. Currently, AI units that are attached to Officers have limited capabilities on what they can do. We plan to expand that to allow Officers to execute more complex strategies with the fellow Officers and Commanders.
Q3 2019
- Localisation
- Lore Development

With the core content for V1.0 being completed or close to completion, we can finally begin on localisation work. For fans who are waiting for localisation support, we can only ask for you patience and understanding at the moment. Rest assured, we will work on it when we get there.

Lore Development is something we are doing throughout Eximius development. Ever wondered why AXR (no, they're not aliens) seems more advanced than GSF or why do the cities look abandoned? We hope to answer these questions and share more background regarding the world of Eximius here.
The team will also be constantly working on bug fixes and updating the game throughout Q3 2019.
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And there you have it, the development plan for Eximius. One thing to note though, things may change throughout the development for Eximius but we plan to stick to it the best we can. We'll be sure to update you should there be any potential changes, with good reasons.
We look forward to your suggestions and feedback throughout the development. Thank You for reading. ːsteamhappyː
Dismissed
