
Release Notes for 29th October 2018
0.50.7 Changelog
[Event]
- Homeland Horror Event Started
[Fixes]
- Fixed Phalanx Crew main crew cannot be visible
- Fixed certain sounds effects not playing properly
[Gameplay Changes]
- Crouching now halves recoil amount
- Added unit exit indicator for structures
- Tweaked explosion camera shakes
- Tweaked targeted strike homing logic so it won't hit tall buildings when homing on to target
- Tweaked Spec Ops hip-fire spread
- Power Optimisation now gives +1 instead of 30%
- MRPG now have minimum range to fire
- Changed Radial Menu texts
[AI Changes]
- Tweaked AI officers
- Tweaked AI turn-rate for officers and default value for characters
[Level Fixes]
- Pathing issues in Express
- Pathing issues in Central
[Balance Changes]
- Shields no longer take critical damage
- Shield charge delay is increased but is charged faster
- Player stats now reduced to 1000 HP + 500 Shield (Battlesuit 1500 / 700 )
- AXR Mule no longer slow down when fired on.
- Tweaked weapons damage
- Adjusted Ability costs for most abilities
- EMP now disabled structures / vehicles for 20 secs , but cost increased to 800 supplies
- Ironguard no longer deal suppression
- Reduced targeted strike base damage from 1200 to 1000
- Ironguard population limit increased to 18
