It is canny to conceal that one is uncanny , Pathologic 2 s Mark Immortel offers in the game s introduction, promising artifice and detachment before you ve had a chance to ground yourself. At first, I take this as the game warning me about the duplicitous world I’m about to enter, but then I think it’s something else. You re the misfit here, it s telling me. It s smart not to let on exactly how weird you are. How unsuited you are – with your expectations of a clear divide between real and imaginary, tangible and intangible, audience and performance — to navigate this place you now find yourself in.