Hey guys!
I'm a day late with the updates :D Going to try and get these suckers up on Saturdays, but the Holidays keep throwing me off! :P
Boring! But important, it's weapon cooldowns!
I've been tinkering with weapon stats, and one thing that's become necessary are indicators of weapon cool down :) here's the first pass at it. You're left hand is a blue half circle, while the right is a orangeish one. I've set the battle axe cooldown super high so you can see it build on. Like I said, slightly boring :P *NOTE* If you succesfully initiate a combo by attacking right after you hit an enemy you don't have to cool down then :D
Beauty-Pause! Trademark, copyright blah blah blah. Kidding.
Alrighty, so if you pause the game at any point it goes into slow mo, cool, but been done before. But if you click the eyeball in the top right corner (or just double tap esc when you go to pause) it'll hide the UI and you can bask in your destructive glory :D don't mind my debug text telling you to hit the box... :P
Explorational Level WIP
Okay, might be tricky to look at this one, go HEREif it's giving you trouble in the Steam browser. But it's a hi-res image capture of an explorational location! Pretty WIP still! But it gives a good idea of what some locations are all about :) don't worry, there's still enemies to bash and stuff ;)
That's all for this week :D still so much to do now that it's officially January! But I'm building out a ton of locations and hopefully going to ship with somewhere between 12-22 of them. And fingers crossed to end the area on on a big castle battle :D
You guys rock :D hope you all had a great new years! Or stayed at home and played games like me :P
-craigz ːsteamhappyː
I may or may not do community shoutouts in the future... I feel bad not being able to include everyone, my mid-west roots are starting to show :P
