Happy Late Update Everyone! :D
Had a crazy weekend trying to get my builds together, after all, gotta release this month ;) so here's a quick update on things I've been doing!
Functional Traps! (stand in front of logs? You ded!)
Worked on a system for organizing traps, so now I have trip lines and ropes and switches that all trigger different things to happen! For instance, you could have also shot the base of that rope to trigger the log trap :D
Unit Orders! Attack, Hold Position, Go There
New command ring! It'll highlight units currently under your command. Simple, but makes all the difference :)
Right now you can tell your units to follow you (default), attack, hold position, or tell them where to go. I want to make the orders be super fun too! So for calling for an attack, maybe your character pulls out a rams horn or something? I'm a Lord of the Rings nerd, and I just think battles should always start with a horn! :P
Stealth System Update
Guys I've just been so excited for this stealth system! Feels so strange working on things like unit orders AND stealth, then I realize. It all leads to the same glorious destruction and slow motion :P Enemies have some new features, they now..
- Get suspicious of arrows and things like that and will move to investigate.
- Alert others when they're attacked.
- Get surprised when they see you.
- Can block attacks! (been procrastinating on this, not sure why...)
Still so much to do before Early Access! I finally am started to see the challenge of working on levels and locations vs. making cool features. Hopefully I find that balance soon ;)
Have a great rest of the week friends!
don't be a stranger!
