Whew! Biggest update so far!
Sorry for being off the grid these past few days, been cranking away on this ARENA MODE! :D So go have some fun! ːsteamhappyː
Lot's to balance, and no doubt fix, so please let me know what you like/dislike and anything you'd like to see. It's pretty hard... I was only able to make it to round 7 or 8 :P
Also! To help answer some questions, I've officially made a roadmap! As usual, anything on there is subject to change, but let me know what you think, there's a hotlink to it as well in the changelog link section from the mainscreen :)
http://www.haven-made.com/roadmap
0.0.2v1- 02/12/2017
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Additions:
ARENA MODE, enter the Redking's arena as a peasant in this challenging fight for your life.
SCREEN SPACE MOVEMENT, now the default for movement, can toggle back to Isometric movement in the options menu. @everyone ty @robkopp
CAMERA ROTATING, scroll or press page UP/page DOWN to rotate the camera in 90* increments! Time to step up my easter egg game... ;D @everyone
MATRIX 360, tap the ~ key, do it when you're in the air to make it cooler. @tzhou
ROADMAP, now in the changelog/links header.
Known Issues:
Arena, Stats GUI not accurate. Possible leak to main game.
Arena, some pathfinding issues.
Bug Fixes:
-UNIT, Hitreg, adjusted hitreg distance/timing.
-LVL, Hunting Mission, fixed ummm... the floating wall. @Ditzy_Set @TheHardew
-LVL, Hunting Mission, added level exit to beginning.
-LVL, Fellwood Outpost, *hopefully* fixed teleporting archer that was on the mid level tower.@MattRodo
-LVL, Echomound Ruins, fixed ramp incline near center area so AI can walk on it. @Pooki
-LVL, Waterbones, *hopefully* fixed collision issue with gatehouse. @FLASH
-LVL, Waterbones, *hopefully* fixed water bug where you'd be able to walk underwater. @Dogs out for wolf
-LVL, Waterbones, enemies on tower that are higher up die when it falls.
-LVL, Waterbones, set decorating and new way in ;)
-LVL, Waterbones, rebaked navmesh to fix floating enemies.
-LVL, Waterbones, extended ramp so *hopefully* enemies have no trouble walking up it.
-LVL, Waterbones, *hopefully* fixed some collision issues inbetween wall segments. @ovidianu
-LVL, Jerry's Gate, on re-entering now the equip right hand gui is hidden. @Domin0e
-LVL, Jerry's Gate, fixed see-through holes on undersides of tombstones. @Warlord
-LVL, Jerry's Gate, picking up bow now makes new equipment sfx @hearblake
-LVL, Dev Wall, fixed edge of map visibility on start @Pooki
-LVL, Dev Wall, fixed weird ground glitches (lines) @Fraidieponge
-EQU, Kakubot Armor, flipped 180*! Was facing wrong direction, I'm such a n00b. :P @DirectorHaruhi
-EQU, Nood, I *think* fixed orientation of the pixels on the map. @TheHardew
-MAP, Collision, should have less collision issues around center castle. @Warlord
-MAP, Props, props should get respawned when falling into water. Need to find a way to reset possibly. @NateRateTheNarrate
-GUI, lessened delay after saving/exiting options menu on mainscreen. @Pooki
-GUI, Mainscreen, setting graphics to low now turns off AO/Map Shadows @
-PLAYER, now faces direction moving even with key remapping.
-PROP, Ammo Resupply, pretty darn sure I fixed the not refilling bug! @TheHardew @NateRateTheNarrate @Domin0e
Buff/Nerf/Added:
-WPN, Shuriken, added
-WPN, Throwing Rocks, added.
-WPN, Throwing Darts, added.
-WPN, Longbow, added.
-ARM, Pothelm, added.
-ARM, Leather, added.
-WPN, Heavy Crossbow, added.
-WPN, Pirate Hook, longer cool down, less attack force.
-WPN, Iron Dagger, longer combo init.
-PROP, Enemy Arrows, less damage.
-PLAYER, Aim Assist, stronger for 'charged' ranged shots.
GIFOTU @Fraidieponge
I mean just LOOK at the double-axel-mctwist-of-death on that nemesis! :P
Thanks for putting up with me guys! Can't wait to start releasing more of the main campaign ;) If you've been enjoying the game so far, and you feel it's already worth of a review (and if not! Then hold off cause LOTS MORE COMING) definitely leave a few kind words, it would mean the world to me :)
ːsteamhappyː
-craigz
