Honestly, a HUGE thank you!
The biggest thank you possible to everyone who's been submitting bugs and helping me out already with balance changes and suggestions :)
I've told a few people already, but bug testing a game can be VERY hard to do as a dev, often times I find myself playing the game well within the rules I've made and never find any bugs :) which is a real shame, cause there certainly are some ;)
So thank you to everyone who submitted a bug through the forum/discord or reached out to me personally! I've also added a submit bug button in the pause menu, that should help with any pesky launch bugs that are left :)
Scroll down also to see something I'm doing called GIFOTU! (GIF of the Update) where I pick a GIF that I've seen online somewhere of Warcube, either on the Official Discord or elsewhere online!
This GIFOTU award goes to @AudeBall who's been making some INSANE trickshot GIFS in Warcube Discord... here's the first I found :D
GIFOTU @AudeBall
0.0.1v8 - 01/29/2017
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Additions:
-GAME, can now equip the same weapon to BOTH hands from the character screen. Have fun ;)
Bug Fix:
-USE, removed game icon to see if helps Kapersky AV interaction.
-GUI, fixed bug where stats weren't updating after death
-GUI, fixed bug where 'display cursor' wasn't updating.
-GUI, fixed unable to pause after finishing level.
-GUI, fixed weapon mace icon!
-GUI, added a go to gifs button in the pause menu.
-GUI, added a report bug button in the pause menu.
-GUI, I *think* I fixed Mac the Merchants text updating to the last entered location.
-GUI, I *think* fixed the bug where intro sign was overwriting given objective.
-GUI, changed changelog text size as well as button color and scroll sensitivity.
-GUI, I *think* I fixed bug with end stats displaying 0/0 on finish.
-LVL, added an explosion force/fx when spawning back into the world.
-LVL, fixed bug with ally units on devwall walking underground.
-LVL, added grass to Arthur's Rest
-LVL, fixed Arthur's Rest sword rotating into anvil.
-LVL, fixed THING in Arthur's Rest that happens when you do the THING.
-LVL, when mele hitting rope stakes in Waterbones will now activate rope breaking.
-LVL, added new cam intro to Waterbones to help with objective.
-LVL, can walk a LITTLE into water and is darker shade so you know where!
-LVL, added *almost* all intro armors to Mac's shop.
-LVL, fixed falling into side towers on Lowland Outpost
-LVL, *hopefully* fixed walking through gate at lowlands outpost.
-LVL, can now hit enemy out of Port 'Potty on Fellwood Outpost.
-UNIT, shrunk arrow hitbox to hopefull not float on ground :)
-UNIT, improved hitreg (hopefully) by having enemies face you when attacking.
-UNIT, enemies now have a darker shade on death.
-PROP, made shop interaction ring smaller.
-PROP, enemy arrows *hopefully* no longer get huge when hitting certain stone buildings.
-DISPLAY, fixed but where window mode was getting overwritten by launcher.
-GFX, improved shadow distance quality.
Hope everyone had a great weekend!
-craigz
