**EDIT: Update again! Fixed the 'not leaving level' bug!
Alrighty!
I've worked through the night and drilled through quite a few of the bugs you guys have been finding :)
Especially the game breaking ones such as getting outside the developer wall on the map, and the character menu not working.
Here's the full log!
And also! If you aren't already, definitely pop by the Discord channel! We're having a blast! :D
As always, let me know if you're having any issues, and don't hesitate to give a shout!!
-craigz
0.0.1v2 - 01/28/2017
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Notes:
I've added a reset position button to the Map UI incase you find yourself stuck/out of bounds :)
Additions:
-units nearby can now follow you through doors/entrances/exits.
-added gui helper arrow to enemy Alarm Towers to hopefully ease confusion.
-enemy arrows now cause damage to their own
-added 'resume game' to in game pause menu.
Bug Fixes:
-DISPLAY, switching to default resolution launcher while sorting out the in game resolution dialogue :)
-DATA, reset player armor on data reset now.
-DATA, fixed equipment not persisting bug!
-GUI, *think* I fixed crash on entering character menu.
-GUI, fixed broken text display in antialiasing options menu.
-GUI, fixed bug where could not see currently selected antialiasing.
-GUI, fixed bug where could not see currently selected quality level.
-GUI, adjusted current version number to not overlay map title GUI.
-LVL, *think* I fixed crash on pressing blue button during intro.
-LVL, fixed not being able to leave locations after winning and leaving the hoard score.
-LVL, fixed certain enemies attack the player on level start in Darkwood.
-LVL, assigned initial task in Darkwood.
-LVL, adjusted physics exploding barrels in Fellwood.
-LVL, fixed enemy in Fellwood who could block all mele attacks.
-LVL, adjusted level bounds of Jerry's Gate so no more monkeys can escape.
-LVL, fixed exploding bathroom door physics bug I *think* in fellwood!
-PROP, adjusted the speed threshold for logs to cause damage.
-PROP, fixed description for Pirate Cutlass from Old Farmsword.
-UNIT, fixed bug where Player couldnt continue comboing with two mele weapons.
-UNIT, fixed bug where Player could not pickup/equip mele weapon in offhand.
-UNIT, I *think* I fixed the bug with your nemesis getting so big they can't even hit you ;)
