Thanks for all the great feedback and notes!
I've really enjoyed getting to hear what everyone thinks of the game, whether it was in the forum, Discord, or on Twitch/Youtube! For this update I've got a pretty big changelog, *hopefully* fixing lot of small annoying things ;)
For instance! Enjoy not getting spawn killed as much! :D
GIFOTU @mrzombiekilla24
0.0.1v11 - 01/31/2017
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Notes:
Additions of Note:
-most spawn points now have more than one spawn location that it will randomly choose from, no more being spawn killed! :D
-can now spawn from last checkpoint in pause menu.
-level ending controls changed! TAB to leave, F to continue/explore.
-respawning now comes with an EXPLOSION of force and tiny blue fx.
Bug Fix:
-PLAYER, *hopefully* fixed bug with parrying while firing ranged weapons with RMB didn't reset time.
-LVL, Fixed St. B's water respawn/speed.
-LVL, *hopefully* fixed St. B's scene collision.
-LVL, Waterbones new camera intro.
-LVL, Fellwood's amazingly invicible melee blocker set back to almost normal ;)
-LVL, Fellwood, fixed small little bump in land that was giving AI (and players) issues.
-LVL, Fellwood, new banner between intro area and mid-outpost.
-LVL, Fellwood, nerfed ending battle *just* a little.
-LVL, Fellwood, new chest added.
-LVL, Fellwood, added exit to start.
-LVL, Brothers Beach, moved hook slightly off ground so it doesnt explode.
-LVL, Brothers Beach, *think* I fixed my text display by the tower construction.
-LVL, Brothers Beach, new set decoration at ending as well as unlock from other brother.
-LVL, Brothers Beach, updated dialogue.
-LVL, Brothers Beach, new chest added.
-LVL, Waterbones side rope can be melee'd now as well.
-LVL, Jerry's Gate, cow is now... toastier when choosing lighting/pillar of fire intro option.
-LVL, Jerry's Gate, bar to leave now breaks with the slightest touch.
-LVL, Jerry's Gate, hopefully fixed scene collision so there's less monkey climbing ;)
-LVL, Jerry's Gate, parrying tutorial text GUI trigger larger/hopefully more apparent.
-LVL, Dev Wall even HIGHER ;D
-LVL, Darkwood, more ammo resupply.
-UNIT, enemy archers arrows hopefully aren't blowing up anymore...
-UNIT, enemy achers turn darker now after being killed too.
-PROP, portcullis, added thickness so *hopefully* you can just force your way through! :P
-PROP, chests that now contain equipment will reset/load on level restart.
-PROP, catapult is *slightly* easier to load things into.
-PROP, made some treestumps have lower collision box so you can shoot arrows over them.
-GUI, can now press ANY key on the main screen to begin.
-GUI, cursor now scales in the beginning of level ignoring time scale.
-GUI, *think* fixed bug that wasnt letting you press pause during level end tally.
-WPN, cutlass now has matching icon.
-WPN, woodcutting axe now has similar damage to oldsword.
-WPN, increased icepick range.
-AUD, Victory music now loops, no more gentle music RIGHT after feeling bamf.
ːsteamhappyː
-craigz
