Edit: released a new patch to fix resource cost errors
Patch 2:
- added the Rust changes to foundation placement (wall stacking nerf), this can be disabled by using "allow overlap", it might need more work
- made some collider changes to deployables after testing what fits under half level floors
- updated sheet metal and armor health values
- adjusted roof stability calculation
- no more wall placement on steps
- disabled the "get upkeep" button for now
Patch 1:
- made changes to the Hide Floors system to fix issues with half walls and added a "0.5" toggle to go up and down half levels
- you can recalculate levels with this new system by saving a copy-paste .json file and re-opening, levels have to be calculated every time with those
- added a "get upkeep" button in the Resource Count panel, still not 100% sure on how the order of blocks is decided in Rust so treat this as an estimate
- subscribed workshop items have a button that now opens it's workshop page
- adjusted armor tier cost
- added "h" key shortcut to snap half height foundations, holding down the mouse wheel is the other option
- window tint is less dark