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1.587 Patch 2 - more Building 3.0 changes

Edit: released a new patch to fix resource cost errors

Patch 2:

- added the Rust changes to foundation placement (wall stacking nerf), this can be disabled by using "allow overlap", it might need more work

- made some collider changes to deployables after testing what fits under half level floors

- updated sheet metal and armor health values

- adjusted roof stability calculation

- no more wall placement on steps

- disabled the "get upkeep" button for now

Patch 1:

- made changes to the Hide Floors system to fix issues with half walls and added a "0.5" toggle to go up and down half levels

- you can recalculate levels with this new system by saving a copy-paste .json file and re-opening, levels have to be calculated every time with those

- added a "get upkeep" button in the Resource Count panel, still not 100% sure on how the order of blocks is decided in Rust so treat this as an estimate

- subscribed workshop items have a button that now opens it's workshop page

- adjusted armor tier cost

- added "h" key shortcut to snap half height foundations, holding down the mouse wheel is the other option

- window tint is less dark