The level selection tool has a couple new options. Before it would select anything within a height range of the original selection. Now it's possible to only add parts connected to the original selection at that level. Helpful with large bases. This currently doesn't add deployables to the selection.
With the "Up" option you could for example select one foundation and add the whole building to the selection.
I've also been working on some visual guides which is long overdue. These can be accessed from the online guide and from the Edit toggle. More will be added soon.
Other Changes:
- roof and stair placement redblock is more accurate with Rust
- moved the half snap toggle and it now cycles from enabled going up, down and then disabled
- roofs now face inwards when placing on floors and foundations
- the camera will no longer hit placement colliders when using interior mode
- fixed lack of collisions while moving up and down in interior mode
- optimized colliders
- might have fixed a rare bug with redblock being stuck?
- upgraded to Unity 2017.3
Still hope to add the new Rust roof changes this week, didn't want to delay this update any longer.