- added reactive target
- improved system for replacing wall sections,
window/door/frame parts are removed when parent is replaced
- adjusted all wall colliders to red block when under floor centers, this matches Rust building 3.0 restrictions
- adjusted sheet metal door and sleeping bag cost
- fixed bug with floors overlapping foundations
- fixed multiplayer hide floors sync
- fixed not being able to flip parts when replacing
- fixed bug with cupboard ranges on 3D terrain
- added hotel and arena tag for workshop items
Roof changes:
- can be placed on floors
- deployables can be placed on side walls
- can overlap half way up walls