Did some testing in Rust to figure out how Facepunch is calculating upkeep. It doesn't work as simply as described in the devblog. Basically it's a way to have a bracketed system without using part order.
- the "Get Upkeep" button is back
- fixed a bug with floor spike placement
- added reinforced glass window to the automatic window parts list
- switched place mode buttons to toggles
- added a subtle float motion to multiplayer gnomes
Updates are going to be a little less often now. If anything major changes in Rust I will prioritize that but I am going to start spending more time on a Fortify related project.