Dearest Nomads!
The biggest update since we added survival is finally here. Check what's new neatly in one place.
Hope you'll enjoy it as much as we enjoyed creating the update, knowing we were making it for one of the most unbelievable gaming communities.
Cheers guys!
Oh and if you haven't yet, now would be a good time to make that review of Planet Nomads here and step and vote your thumb.
Complete list of 0.7 changes:
- Significantly increased speed of terrain generation - it shouldn't be possible to move faster than the terrain generates
- Removed holes from the terrain for better driving
- Caves removed from terrain generation to speed the generation up
- Added brand new biome, Temperate Plains
- Animal AI reworked so animals behave more naturally now
- Added various specimen of each species (alpha male, female, younglings)
- Added climate-based animal textures
- Animals bleed and show wounds when attacked
- Animals often live in packs, each one taking a different role (hunter, guardian, etc.)
- Wrecks, old bases and other man-made structures are scattered across the planet
- Added Datapad with information on Blocks, Items and Animals
- Added two story lines from astronauts previously present on the very same planet you are on
- Added intro when starting a new game, right before the crash landing
- Added new music track
- Added experimental localizations (German and Dutch) Dutch is nearly finished, big thanks to Ben and Coen!
- Added Hazard plants - they are able to attack and harm you if you don't pay attention
- Fixed assault rifle tutorial that could sometimes stay hanging
- Added old saved games conversions into new ones. This was neccessary with the planet generation change, this way at least materials from old saves is preserved for you
- Added wreck beacons that show on the compass when you are near wrecks
- Fixed a lighting bug where water behaved incorrectly when lit by flashlight and lights
- Stasis Chamber now regenerates more food and water
- Increased damage of the rifle
- Decreased size of the planet to make biome changes more dynamic
- Purified water now requires carbon instead of herb
