Hello Nomads,
We have freed the Experimental branch yesterday and today we have a new experiment for you. We have reworked the most CPU intensive scripts and was able to gain from nothing to 20% FPS increase on our testing HW. There is still some work to do and maybe some new bugs introduced. You know, this is why it is called experimental :).
Let us know if you feel some change for the better, and expecially if any for the worse.
The list of changes is a little bit more technical this time:
- optimized geometic calcuations in Animal Nests, POIs & Navigation, Planet geometry, Dynamic Obstalces
- reduced frequency of computations in PlayerTerrainFixer, freezing Vehicles, Switchboard distances, Active Blocks, Items and Containers
- reduced UI refresh in Inventories, Block Catalog, POIs
- invisible animations and partices culling in Animals & Swarms
- optimized calculation and added caching of Dynamic Obstacles
- optimized Wheel physics
- reworked calculations of chunks and objects
