Hey wizards—Here's a fresh update to the Fictorum beta for you, with the most important change being:
28 new achievements have been added

We've loaded a whole bunch of new achievements into Fictorum for you! Happy hunting ːsteamhappyː
Minor Enhancements and Bug Fixes
- Fixed a bug that would cause casters to have a large damage boost
- Fixed a bug that would cause Pavise and Hoplite shield textures to be blurry at a distance
- Fixed a bug that would cause close range rolling projectiles to fire at the proper angle
- Fixed a bug that would cause the observer control rotation to shift after releasing a spell
- Fixed a bug with Strike's melee hits that could cause mid-air floating
- Runes in runeset will no longer try to go to the rune enchantment slot when item is already in it
- Summoning SFX have been increased in volume and are given a higher priority
- Toggling out of the run history will show the proper equipment and accessories for the current slot
- Spell overlap effects have been removed from the game
- Flavor text has been added to the game over screen when killed by a boss
- The splash and impact damage of many spells have been rebalanced
- Fixed an animation lock that could occur when canceling melee spells
- The observer can now perpetually rotate around objects with the Run/Walk toggle
- Using the main menu command will properly save settings and control mappings on the settings menu
- Projectiles will have a much easier time hitting opponents at point blank range
- Fixed a bug that would cause the third-person camera to clip through the landscape in some places
- Ending a boss level will no longer play the travel effect
- Melee damage received will no longer be recorded as other damage
- Removed camera jitter when the player is looking up
- Enemies will hit themselves with their own spells very rarely, if at all
- Fixed a bug that would occasionally not remove structures from clairvoyance on quest completion
- Clicking the close button on the inventory will properly reset the camera
- Stagholm should show up correctly as a corrupted level on the map now
- Channeling spells will apply effects and damage much more consistently
- Fixed an issue with Character Statistics that would cause odd text wrapping
Many of these reports have come from players like you! Thank you so much for everything so far, and keep the feedback and bug reports coming!