Hey wizards,
2.0 is stable and essentially done—very little will change between now and our release on Thursday. If you already own the game, you would be doing a us a huge favor by opting into our beta and trying it out. If you find any bugs or game-breaking issues, please let us know as soon as possible so that we can iron those out before release.
- The initial loading screen has been improved
- Fixed a bug that would show completed quests as incomplete in the quest tracker
- Trees will properly simulate physics when they are hit the first time
- Hitting a frozen solid enemy with a projectile will apply an impulse in the proper direction
- Dragging a rune from a runeset into an open slot will move the associated rune and remove it from the runeset
- Fixed bugs that would cause cooldown timers to either not display or display improperly
- Liches will now cast Skull Grenade (in addition to Nefarium) and their spell damage has been increased
- The Giftbringer will no longer start with a mana bonus
- Holiday spells have had their mana costs revised
- The unlock condition for the Verdant Incinerator has been changed
- Incendium's spell multipliers have been reworked
- Items will now spawn with +Earth, Corrupted, and Wind damage
- Blitz will spawn a visual effect at the location prior to teleport
- Coiled Wyvern will no longer be unlocked instantly upon starting the game with a hardcore character
- The Inquisition Captain's Sentinel will properly be destroyed if it's owner is killed
- Collision radius on Eldritch Blast has been reduced from 50-->35
- Fixed a bug that would occasionally cause Sentinels to spawn improperly
- Familiars will properly follow the player when they are not following a target
- Battlemage will no longer be unlocked with a Spellblade on a vendor slot
- Killing Balmur will properly end the boss battle
- The floating cube above the player start on Bridge Network map has been removed
- Starcaller will no longer be unlocked instantly
- Seeking power has been improved on lower quality runes
We really appreciate all of the responses we've gotten about our beta so far. Thank you so much!