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Weekly Dev Update [16.07.2017] - Week 16

A bit *caugh* delayed, but worth it!

A little bit slow of a week. We launched an update featuring some bugfixes and optimalization and have been following the forums and bug reports closely like always. An update featuring more fixes is in the works for some time this week. As summer is upon us, it is time for us to take a little bit of a vacation. We'll always be available and will probably cram in a little work here and there, but expect a little slower time going forward and into the next week.

But before that! We have some news regarding the 'Experiemental Branch'.

By the end of tomorrow, we will have launched a separate subforum here on Steam which will be dedicated to the experimental branch. There will be some guidelines, and a thread featuring changelogs regarding the updates that hits the branch. This forum will also be a place where people who decide to play there can post issues regarding only the experimental branch, so that it's easier for us to seperate problems between the main branch and the experimental one.

Keep in mind that this forum will contain spoilers regarding upcoming updates, as that is what the experimental branch is for. So for those of you who do not wish to participate, we'd suggest not going there if you don't want information about the newest updates spoiled to you :]

It's gonna be real exciting! We're looking forward to it. Oh and, you can expect brand new stuff coming to the experimental branch some time this week. Should be awesome! We'll see you then!

Thanks!
- Illeris Team