The next update for Hospitalize is ready! We're super excited about this and are eager to see what you all think! We did launch much of this on the 'Experimental branch', but for those who didn't play that, it'll be a whole new experience for sure :]
We're now ready to start on a new chapter for Hospitalize and can't wait to tell you about what's in store next! But without further ado...
Features of v0.11:
Bugfixes:
- The 'Bus parking' and 'Deliveries' now have the correct sprite.
- Fixed multiple bugs which caused the game to crash while decontructing objects that are in use.
- Fixed the position of the scroll handle on the Save & Load menu.
- Fixed a bug in the Save & Load mechanics which caused the game to crash.
- Fixed a bug in the contracts mechanics.
- Fixed a bug in the procedures mechanics.
- Fixed a bug in the operation bed animation.
- Fixed a bug when loading games.
- Fixed a bug where walls would be left unfinished by the Caretakers.
- Fixed object: 'Hospital bed'. (Doctors should now stand by the side of the bed.)
- Fixed object: 'Examination bed'. (Doctors should now stand by the side of the bed.)
- Fixed 'Electronic Doors' access restriction.
- Fixed scrollbars. (They now always go back to the top when opening any window, old or new.)
- Lots of minor fixes++
Changes:
- Patient journal now allows the player to ask how the patient is feeling.
- Objects scheduled for deconstruction or storage now highlight in red.
- Objects obstructing pathfinding now highlight in red while in construction mode.
- Revamped the room assignment window. (Rooms can now be named and hovering the mouse over rooms now shows their required objects/size.)
- Reworked excisting missions.
- Improved performance of pathfinding.
- Improved backend systems. (This will make it easier for us to implement new features in the future.)
- When patients are hospitalized they will not get out of their bed to get prescriptions. Instead, nurses will now get it for them and deliver it. This will show up as tasks:
- Medicine Antibiotics.
- Medicine Painkillers.
- Medicine Blood thinner.
- Medicine Acid Inhibitor.
- Medicine Morphine.
- Medicine Steroid.
- Medicine Anti diabetes.
- Medicine Anti histamins.
- The bug report tool now has the option to include an output log. (This will give send a txt file which includes any error you might've encountered when the bug happened.)
- Activities scheduled by the player will now initiate immidiately if possible, and are included in the journal as "scheduled by [Player]".
- Made significant changes to the Doctor's Handbook.
- Increased the text size of skill numbers.
- Lots of minor changes++
New additions:
- Added Rehabilitation. (This will be applied to patients after certain surgeries.)
- Added the option to send user statistics. (You can toggle this on/off in the bottom right corner of the main menu.)
- Added new Contracts.
- Added countdown timers to Contracts. (You will now have to accept a Contract within a certain time after they appear in your mailbox.)
- Added new and improved tooltips.
- Added dynamtic trees across the map. (This requires you to make a new game and will not generate trees on already excisting maps.)
- Added multiple new missions.
- Added help buttons to almost all windows. (This is a small 'Question Mark' next to the close button.)
- New feature: Character transportation.
- New feature: You can now cycle through targets when clicking at the same position.
- New feature: Emergency events. (Emergencies that are close by will have an exclamation mark next to the 'Distance' parameter, not responding to these will severely harm your reputation and money.)
- New vehicle: Ambulance.
- New vehicle: Hearse.
- New skill: Driving.
- New skill: Piloting.
- New character: Paramedic. (These are needed in order to carry out Emergency events.)
- New character: Porters. (Yes, this guy was added in a previous update, but didn't have any use until now. Our mistake!)
- New room: Emergency room.
- New room: Mortuary. (Dead patients end up here)
- New illnesses:
- Burn.
- Broken ribs.
- Disclocated shoulder.
- New symptoms:
- Cardiac arrest.
- Swelling.
- Deformaties.
- Dry skin.
- Exposed bone.
- Charred skin.
- Internal bleeding.
- New tasks:
- Emergency consultation.
- Autopsy.
- Defibrillation.
- Debridement.
- Amputation.
- Thoracotomy.
- Physiotherapy.
- Prick test at Ward.
- Blood analysis at Ward.
- Urinalysis at Ward.
- Physical examination at Ward.
- New object: Stretcher.
- New object: Ambulance parking.
Super excited to hear what you all think! We'll definitely be trying to update the game more frequently here on out, making it a bit more exciting for you guys while waiting for bigger patches.
We'll be ready to hotfix, should any problem arise, so keep sending those bug reports! (☞゚∀゚)☞
Thanks!
- Illeris Team
Hotfix v0.11.0.1: Changes
Bugfixes:
- Fixed a bug which prevents ambulances from glitching out when no paramedics are hired.
- Fixed a bug which made it extremely difficult to select the save button.
Hotfix v0.11.0.2: Changes
Bugfixes:
- Fixed mission mechanics.
Oh and... Patients can now die.