Hello!
We've decided to release a quick update after seeing a huge winrate for the creatures after the last update. We knew creatures would have it a bit easier, but didn't expect a 90% winrate!
This update tones down some of the most powerful idols, and changes a bit the way shared power cooldowns work, among other things.
Bugfixes:
- Fixed an area being unreachable by the creature but not by survivors in the Bunker.
- Fixed Vincent model not looking up/down
- Fixed game entering an unresponsive state when failing to create a custom match.
- Fixed players being able to exit the area by climbing some rocks in the Abbey.
Gameplay changes:
- Shared creature power cooldown time now depends on the power used: 5 seconds for Sprint, 10 seconds for powers not directly affecting investigators (Scarecrow, EMP, Decoy...), 15 seconds for the rest.
- Anna: Increased Endurance, reduced battery usage.
- Pustules: Reduced power increase from 5% to 4% per totem.
- Blisters: Reduced impact to exploration from 5% to 3% per totem.
Improvements:
- Added an onscreen message when the game fails to start because of DLL issues (so there shouldn't be more "Empty black screen" errors).
