This week's update is focused on customization and ambience.
We've added several audio tracks to keep investigators in their toes, including a finale exclusive one. Each location has been updated with extra environment sound cues to cause additional uneasiness.
We've also modified a bit the overall color balance to better match the game setting. And last but not least, you can now select between 4 different skins for each flashlight!
New features:
- New audio track for the finale
- New environment sounds depending on the current scenario
- You can now customize your flashlight skin color.
- New AI Difficulty setting when creating a Custom game.
- New voice set for some characters
Improvements
- The "Scare" effect is not triggered if you previously heard the monster scream.
- Reduced overall color saturation a bit.
Gameplay changes:
- Lowered default AI monster agressiveness and overall difficulty
- Bravery is now increased temporally when saved after being caught by the monster (so you can't get crazy when looking at the fleeing monster).
- Scoring: Reduced monster score bonus for devouring investigators on the first try from 400 to 200 points.
- Scoring: Increased investigator victory score from 500 to 750 points.
Bugfixes:
- The "spontaneous investigator scream" conditions on the scare event weren't properly set.
