In this update, the investigators will need to overcome several trials to uncover the clues that will aid them against the unknown evil!
In addition to finding old tapes, they'll have to decode arcane tomes forgotten through the ages, seal ancient rifts created in other worlds and defuse complex mechanisms that weren't designed to be opened.
This update also includes a big amount of improvements on visuals and gameplay, such as seeing the equipped items of other players or more disturbing scare/craziness effects.
New features:
- 3 New types of goals can be spawned in Landmarks other than tapes: Grimoires, Arcane Chests and Prisms. They are a bit more complex to accomplish, so only 2 of these are spawned per game.
- When a public game is full, an automatic 60 seconds countdown starts. The game will start even if not everyone has chosen their team/character/equipment at that point. This hasn't been thoroughly tested so please report any issues.
Improvements:
- New visual effect on scarejumps/monster screams/craziness
- The equipped item is shown in the investigator's back
- The Waiting for players/Waiting for host/countdown title in the lobby now blinks when something important is being shown.
- Brought back the old Insanity animation.
- Increased visibility of other people's flashlights.
Gameplay changes:
- In 1vs1, the investigator is automatically freed when caught by the creature (unless there are no lives left).
- Reduced minimum compass distance (so it only shows a circle if you're closer), to compensate for the difficulty of the new goals.
- Iker: Increased Optimist effect from 15% to 20%, reduced Clumsy effect from 20% to 15%.
- Anna: Athlete now also makes her less noisy when running, reduced Suspicious effect from 8% to 5%.
- Reduced number of Medkits spawned from 3-4 to 2.
Bugfixes:
- Fixed some sound issues.
- Fixed Coop games being shown as "Waiting for Creature" in the main menu and the Quick Play section.
- Fixed character models always floating 5cm above ground.
- Fixed customize input button not showing the proper instructions for gamepads.
- Removed left hand reaching interactable objects for other players (this was not intended to be shown).
- Fixed some buildings in the Abbey disappearing under some circumstances.
