This update features a series of changes aiming for a quicker, more satisfying game experience, probably increasing the chances of the investigator team. Many of them are centered on walking/running speed.
These may be a bit extreme so feel free to comment your impressions on the forums!
Gameplay changes:
- Abbey: Added more totem spawns
- Hospital: Fixed some issues with monster teleport positions.
- Creature: Reduced shared power cooldown from 15 to 10 seconds.
- Creature: Can't cast powers while invisible
- Creature: Sprint power disables (silently) if you get near the investigators.
- Creature: Slightly increased base speed (around 3%)
- Creature: Slightly increased Speed stat effectiveness
- Creature: Decreased speed while stunned by light by 5%
- Creature: Decreased maximum endurance (time before fleeing) from 15 seconds to 12.
- Creature compass: Now it will take Stealth into consideration when determining the closest investigator.
- Increased Subject 23 Power stat.
- Investigators: Base endurance value reduced from 6 seconds to 5.
- Investigators: Increased Endurance stat effectiveness.
- Investigators: Increased Speed stat effectiveness (still a bit lower than it was pre-patch)
- Investigators: Increased base speed by 5%, and sprint speed by 3%
- Increased Phil's Flashlight stat.
- Decreased Hannah's Stealth stat.
Bugfixes:
- Fixed walking 20% slower when the flashlight is On, now investigators will walk 20% slower with the flashlight Off, as originally intended.
We're also showing a Teaser image of Rusalka, the new creature we'll be adding soon (probably by next week). Rusalka is a fast tracker, but really weak to light, so it will need to make good use of its new powers to overcome that weakness, set traps and cause chaos to disband the group and hunt stranded investigators. We're still tuning some values around it, but we think the general feeling and gameplay is fun and different from the original.
