Today's update introduces the new level The Abbey,
This new location mixes labyrinthine corridors with open areas, directly beneath a thunderous storm.
Some parts of the scenario may be a bit empty, it's something that we'll fix next week, but the level should be fully playable.
We also submitted yesterday a small update with a with fixes to a few issues and crashes.
New features:
- New map: The Abbey of the Savior
Improvements:
- The AI creature performs better when chasing survivors up close.
- Decreased attenuation of the creature's noises when close (Hearing radius is unchanged, it just screams harder but not further)
Gameplay changes:
- Halved time the creature is slowed by light when it's not being hurt anymore. (In other words, it goes back to full speed faster when you stop pointing at him with a flashlight). This also applies to lightsticks' light radius.
- Increased invisibility deactivation distance from 5m to 6m.
Bugfixes:
- Fixed game entering an unresponsive state when the monster leaves the game during load/character intros.
- Fixed Kick function not working.
- Fixed a few crashes and errors relating connections.
- Fixed issues with title texts in non-english languages.
- Probably fixed an issue due to network latency where a player is killed just at the same time as it's being rescued by a partner.
