
What's New?
There are now enemies that work on the level. They man the cannons, so killing them or keeping them away from the cannons means the cannons won't shoot you! They'll also abandon their posts to try to attack you if you land on the ship.
Found a number of bugs while getting the AI and pathfinding to work with the moving landscape of the ship. Like when moving around, getting stunned, recovering from being stunned. Those are fixed now. These bugs honestly took most of the time I spent last week, but they're done with now so development should pick up pace again!
The Iron-Iron spell is now a lance, since "Clone Magick" made the old spell irrelevant (where swinging the sword would clone a spell). It can be used one or two-handed, and is much longer than the swords.
What's Next?
Making the lance more unique. I want the lance to skewer enemies. It'll be fun. Maybe let it do something with the skewering?
Rounding out the airship and making it a full gameplay loop. Boss Captain. I've modelled a tricorn hat for him. He'll guard the shield generator for the balloons, and those balloons will be the thing you need to kill to take down the ship. The zombies need an animation for when they man the cannon. That cannon also needs a proper model and textures.
I think I'll make an 'endless' mode for base defense. Kids like Wave Fighters, right? Should be easy enough to make.
