Hello Everyone,
Following a great sale event last week, we are back to work on new features, and today we are excited to release one of our biggest updates so far. The long awaited Update # 26. Finally - campaign basics are starting to take shape, and now that your armies use actual units, we are a step closer to completing the foundation of the campaign. You`ll notice that this update have really evolved the campaign gameplay. New strategies, new challenges. This update also includes dozens of player suggestions requests last week, and completely reworks the balancing of the campaign gameplay.
And of-course - you can expect another awesome update next week. Next up - transferring units between armies and towns, unit and building upkeep and basic diplomacy. For more details on what`s coming please don`t forget to check the August/September Roadmap here:
http://steamcommunity.com/games/499660/announcements/detail/1444946433185332921
Best Wished for the Weekend Ahead!
Video Overview of the Update courtesy of Stephen Silverbeard.
And so - presenting Update # 26
https://www.youtube.com/watch?v=SVzAkfRXqzE
https://www.youtube.com/watch?v=A8BDKzjFNKs&t=27s
Major New Features
-Armies can now recruit and hold a unit garrison just like cities
-Armies spawn units that they hold
-At the end of the battle armies remember what units are left or were trained
-At the end of the battle armies remember resources that were left
-Redesign world map Town and Army GUI
-Player can now recruit a level 0 empty army, or a lot more expensive pre-made armies up to level 5
-Selecting Enemy Towns or Armies now shows additional information on the Garrison and Buildings
-Greatly increased the maximum zoom out in battle mode
-New world map music tracks
-Doubled the number of unique voice response that the serf plays by adding over 50 new voice lines
-Units will no longer auto attack enemy buildings or enemy citizens
Fixes and Additions
-Closing all world map GUI windows when attacked
-Fixed issues with AI constantly repairing it`s buildings
-Updated Town GUI not to lock the screen view, and allowing to switch between towns by clicking on the map
-Corpses now disappear after a few minutes, improves performance, rushes looting
-Various minor adjustments to camera angles and controls
-Fixed objects popping in on screen with lower draw distance
-Performance improvements with shadows, draw distance and reflections
-Fixed a bug with random citizens attacking player buildings in the view mode
-Temp removed Nations from the Skirmish list
-Ordering peasants to livestock detects clicks much better in larger area
-Fixed the bug with invisible army tents
-Displaying proper town names on loading screens in all languages
Balance Changes
-Rebalanced all campaign world map costs. Increased prices, and income
-Hamlets now get 6 building plots
-Trebuchet projectiles are less accurate now
-Nerfed Archers effectiveness vs heavy armored units
-All livestock now adds to the population cap, battalion size doubled
-All livestock price, effectiveness, amount of food increased 2x to 3x
-All mounted and mobile ranged siege weapons - cost increased up to 60%, area of effect damage decreased 30%
-Army tent gives 50% more population increase
-Melee units can now kill any siege weapon in seconds
-Added counter to heavy troops, Crossbowman and Maceman are now able to easily take out heavy armored troops
-Sheep no longer generate gold, updated description to reflect this
-Trees and Townhouses are no longer selectable
