Hey Everyone,
And we are back with another update, just in time for the long weekend ahead. I must say that update # 27 is not the most impressive update we had so far, but - while short, it hits all the right spots. You`ll notice a large number of annoying bugs have been fixed, and AI is back with vengeance and much harder difficulty. There is a number of new minor features as well.
Meanwhile - we are concentrating our efforts on several much bigger projects that will be ready later in September and early October. These projects include research tree, basic diplomacy, transferring units between armies and towns, new level and town design, and completely reworked and expanded tutorial prologue campaign.
Thanks for all the support guys, and wishing everyone amazing Labor Day weekend ahead!
Video Overview of the Update courtesy of Stephen Silverbeard.
https://www.youtube.com/watch?v=SsB8ICJvZ-U
And so presenting the mini Update # 27
-Battle AI fights much better on easy and medium difficulty
-Balancing and improvements to the battle AI
-Marshall window WIP. Shows player armies and active AI armies
-Fixed common bug with campaign progress not saving when entering towns
-Changed default campaign difficulty to Normal
-Campaign Creation menu will not reset difficulty to default when changing nations
-Added Disband Army button to the armies
-Added optional Attack Army and Attack town buttons to the army
-Clicking on a unit in garrison or army gives option to delete that unit (part of the cost is refunded)
-Reduced silver price of unit on the worldmap by 50%
-Units now remember their level after battle
-Unit level is now show in the garrison on the worldmap
-Fixed major bug with AI attacking player town auto resolve always loosing
-Trees hold 25% more wood
-New world map army walking animation
