Hey Guys
Hope everyone had a great Halloween weekend! Today we have yet another significant update - the final part of our Improvements Milestone. Once again this update is mostly about improving the current content, but we did include some major features as well. Such as Building and Unit income/upkeep; renaming your towns, armies and more.
Now we are finally ready to completely focus on the big game changing features - such as Diplomacy and Lord relations. With that said - we have to warn you that there will be a significant delay with the next update - as Diplomacy is a massive change that will require a lot of balancing and polish before it`s ready for release. Hoping to bring you Update 35 - The Game Changer - around November 21st.
As always - thanks for your support, and please keep these suggestions and bug reports coming.
And so - presenting Update # 34:
New Features
-Added ability to upgrade building level on the world map by clicking on it
-Archers look for a new target, if they can`t hit something 3 times in a row (unit behind a wall e.t.c)
-Added ability to rename Armies and Towns
-Added monthly Unit Upkeep (all military units) and Unit Income (from livestock and serfs)
-Added monthly Building Upkeep (all military buildings) and Building Income (from economy buildings)
-Displaying Monthly income and upkeep on towns, armies and main screen (doesn`t count taxation)
-When capturing towns, player will get to keep all the buildings and walls previously constructed in the town
-Reworked Pausing the game - various menus now auto-pause the game
-New way to display development notifications in-game. Smaller window that fades out, and plays small notification sound
Fixes and Improvements
-Fixed various issues with the game un-pausing on it`s own
-Added multiple dialogue for build options when clicking on a world map building
-Fixed issue with not being able to collect all taxes when recruit units or construct buildings window is open
-Screen will not continue scrolling on hold RMB if only 1 unit is selected
-Updated messages for offline play, entering username and email on the first run
-Reworked how offline play and entering username works, added option to the offline play
-If the player starts in Offline mode and goes online, if they have not yet created a username, they will be prompted for one
-Fixed first run of the game issue with banners floating on the screen
-City Buttons updated - removed Exit City, and moved Enter City to the Top
-Fixed problem with some villages missing a building plot
-Potential fix for a rare bug that not allows selecting all nations on campaign creation screen
AI Changes
-AI when defending large towns will be sure to build street barricade palisade
-AI will construct wall mounted ballistas on palisade towers when defending towns
-AI will construct full range or wall mounted siege defenses on stone walls, including in Skirmish game mode
-When AI army attacks your Hamlet it will construct camp palisade to protect itself
-When AI captures player town in auto-resolve, it`ll right away put together a garrison to protect the new town
Balance Changes
-Trebuchet and Catapult do a lot more damage vs walls
-Ranged unit attacked nerfed by around 30%, especially for Hunter and Bowman