ey Everyone,
First of all - apologies for a the delays here - planed to release the 25th update at the end of February, but after numerous delays and deciding to include additions new features in this update - it only looks like we`ll be ready later in March.
With the 25th update I focused on fixing a long standing problem where Tutorial campaign would turn many players off the game, and they would stop playing after an hour. And indeed - Tutorial Campaign had it`s problems - it was trying to do too much, and at time was extremely drawn out and slow. To this extent I`m reworking it from the ground up - while content is mostly the same, it`s extremely streamlined and the whole tutorial campaign will now take 2 hours instead of 6 to complete.
We have also worked on a major new features - players now will be able to build wall on the world map, with no need to go into the city.
In addition - this update includes some major combat AI improvements - especially to how it uses siege weapons to breach the walls, and we are also looking at some issues with units ignoring orders.
Having had to focus on the tutorial campaign for the upcoming update, I left some bigger projects for the 26th update that will be released right after - aiming for later on in March.
Can`t wait to share the upcoming updates with you, and thanks for the continuing support!