Hey Everyone,
We have some exciting news, as the work on the major update 23 is finally complete.
Apologies for the delay, but some of the elements of this update were quite complex and required some time. Following this update for the rest of November and December we`ll be switching to smaller, more common updates.
With this update we focused on optimization and performance - greatly decreasing loading times, to boost both the FPS and CPU performance. You can expect quite smoother experience in all game modes, even in very large town combat
We also rebuilt melee combat from the ground up - starting from the way battalions look, to how they fight. You will no longer see units just standing next to each other taking damage or swinging swords in the air
And finally update comes with dozen of other improvements made while working on the Plague, from interface to the way menu operate and more, this really helps to streamline the gameplay experience.
Please keep in mind - that we have a World Map corrections updated on the horizon that fixes various mistakes with town position and names on the world, and a lot more.
Update 23 Patch Notes
Now lets take a look at what changes our 23rd update brings
REWORKED COMBAT
- Completely reworked unit battalion formations, sizing and shape
- Units will no longer swing weapons at each other several meters apart
- Units will no longer stand by each other dealing damage and not actually fighting
- Units now approach each other in battle to form closer battles lines, with other standing back if there`s no space
- Battles between melee units now take on average 30% longer
- Fixed issues in naval combat where units will keep on fighting for a very long time
- Reduced the protection bonus to units that are on walls, speeds up the sieges a little bit
- Range units now do a lot less damage, and are less OP - all ranged armies will no longer work
- Siege weapons can now survive a bit longer vs ranged fire, making sieges less dead locked
- All unit hitpoints reduced by about 30% that rebalances melee battles together with other changes
OPTIMIZATION
- Main menu loading time reducing by up to 80%, by reworking how it`s created. Campaign creation scene changed
- Major improvement to visual performance in large battles, with up to 30% less FPS drop
- Minor reduction in unit quality on all settings - but with big FPS gains
- Normalized and optimization all the lord and king textures - diplomacy menu now opens much faster
- Saved over 500mb in visual memory usage by optimizing textures
- Improved new level loading speed on all levels by up to 15%
FIXES & ADDITIONS
- When starting a new campaign, GUI will point which towns player can control with convenient arrows
- Double click on the world map no longer opens call to arms, only opened with the middle mouse button
- Fixed issue with GUI layout for difficulty for the new campaign creation being broken
- Palisade Gate now looks very different from rest of the palisade wall
- Reworked various common GUI icons like closing windows and others for a cleaner GUI
- Removed huge Notre Dame cathedral showing up in many of the capital cities
- Improved performance in the first tutorial battle level
- Naval combat tutorial is much faster, and easier for the player
- Minimal zoom is a bit higher