And we are back with another large update. Our goal this time around was to once again polish up all the current content, making campaign bug free, balanced and more enjoyable to play. In addition to complete this update we`ve included over a dozen of your suggestions and fixes for the bugs that You reported.
Our next update is due early next week. Yeah...just one update this week, BUT - the reason for slowing down the updates is that we are working on a huge addition of being able to construct buildings directly on the world map, as well as completing the work on Naval Combat. You can expect both of these massive features later next week.
Thanks for all the support and help on our Steam forums!
And so - presenting Update # 9
-Added speed controls to the campaign map from 0.4 to 3.
-Town Hall level is now saved in View mode
-Completely reworked how Auto-Resolve works, much stronger army/town is now almost guaranteed to win against a much weaker opponent - 2 army/city strength difference
-Reworked Weather lighting - much easier to see units during rain
-Reworked Weather Lightning - looks much better and more realistic
-Major rework of the Dover Level - front walls not upgradable and capturable, other changes
-Major rework of Paris level - removed two extra gateways, improved combat performance
-Fixed major problem with buildings spawning units inside walls on some levels
-Fixed a bug with towns not properly revealing enemy armies
-Added short intro cinematics to Army vs Army and Hamlet attacks
-Exiting in the middle of the battle will result in a loss, and provides appropriate message
-Added warning about forfeiting battle when exiting in the middle of any battle
-Battle time increased to 45 for Hamlet attack/defense, and 90 for City attack/defense
-Can now skip town intro flyby
-Greatly increased world map fog of war view for armies and towns
-Cities can now recruit a higher level army, up to level 5.
-Added Time limit selection option to the Skirmish game mode
-Tutorial Button will now resume tutorial at the point last played, resets on completion
-Temporarily hiding Continue button
-Arranged Marker Building buttons better
-Removed Low Shadow options, was not working right
-Corrected Army Tent description mentioning Goblins...
