
Hey Everyone,
As a follow up to yesterday`s update, we have another game changing patch for you today. We have reworked all the price tags in game, from livestock to research, both in RTS and World Map mode. You`ll find that all the income and expenses have went down greatly - up to 12 times lower. For example if before a unit could cost 1200, now it`s just 120.
These changes go far beyond simple math though, as relation between world map silver prices and RTS prices has been completely reworked as well. In addition this update is complete with the usual lengthy list of changes and fixes. We are breaking for the weekend, but you can expect another massive update next week.
And so presenting Update 65:
-All RTS mode prices reduced by 8x to 12x
-All World Map prices reduced from 2x to 4x
-Adjusted every single income or expense in-game to work with the new numbers
-Fixed the last startup crash issue, when clicking on Options window
-Fixed various issues with too much blurring in-game
-Adjusted in-game brightness and overwhelming bloom values
-New portrait for Serf, holding a pitch fork
-It is not significantly easier and more affordable to play on the world map
-Rebalanced income from Mines and Serfs to be significantly higher
-Reworked how AI trains units on the world map
-AI will no longer send overwhelming armies in the first couple of years
-AI progress through the first 10 years of campaign is significantly slower
-Reworked tutorial level 2 and 8 - AI assault force s a significantly larger now
-Reworked all tutorial levels with new light values and new unit cost
-All cavalry unit stats have significantly increased
-Archer attack significantly reduced - no longer op
-All the prices in-game are now even multiples of 5
-AI hamlet garrisons for level 4 and 5 are much weaker now