Dear Players,
After taking a week off we are back to work, and continuing with our weekly updates schedule.
This week we have another massive update for you. One of the top requested features has always been adding more playable kingdoms - and in today`s update we did just that - unlocking every nation from The Papacy, to small Duchies like Bohemia. In addition we focused on polishing all of the recent new content. Fixing a numbers of issues across the board, improving the balancing, and taking care of a few bugs reported by our players.
Our next major milestone is completely rework unit management and fixed force part of the game. In the next update (or the one after) we plan to enable recruiting units from your towns right on the world map; and allow towns and armies to hold and transfer actual units.
Next up we hope to finally concentrate on the basic Diplomacy and Research Tree.
As always - thank you for your support, and we are very glad to see the Review score improving with every update, this is the best indicator that we are moving in the right direction.
And so, introducing Update # 11:
-All nations are now playable, with different starting conditions. Including - Ireland, Scotland, Burgundy, Austria, Bohemia, Papacy, Venice, Aragon, Portugal and Granada
-Enemy nation Armies will not longer attack player right away on the first run of the game
-Reworked how often AI attacks the player, now depends on campaign difficulty
-Improved the look of the naval combat level
-AI now will aggressively attacks in Naval Combat
-Constructing buildings on the campaign map shows building tooltip, needs a bit more work
-World Map MiniMap and Town Ownership flags on the world map are now updated to show controlling player
-Adjusted Building GUI so text will not overlap buttons
-Serf removed buttons to mine gold and iron, and fixed description on the looting action
-Fixed major visual glitch when destroying some buildings
-Fixed exploit allowing to exit battles without forfeiting
-Fixed bug with minimap showing wrong colors when attacking large cities
-Fixed problem with armies coming to attack player towns overlapping with player armies
-When exiting or entering campaign or main menu- all GUI menus will be closed
-Fixed the lag with loading portraits in the main main
-Fixed problems with some ports being unaccesible on the world map
-Campaign Selection screen now shows starting towns or hamlets
-Improved the Nation portraits for all minor nations
-Difficulty effects army cost 15% less
-Tax Income, Hamlet Upgrade price cost slightly increased on easy, decreased on hard ~10%-15%
-Campaign Intro cinematic reworked with more time to read text
-10% less chance to win in auto-resolve when attacking AI towns
-Reduced the range of Wall Capture object, no longer can capture through the walls
-When army or town is too far away to attack on the world map, appropriate message will show as army marches
-Clicking on enemy army or ship out of range will now initiate army movement
-Fixed problem with AI army passing by without attacking
-Fixed problems with AI armies standing by player towns for a very long time before attacking
